Help me understand these render times.

I put this scene together, and did a test render before I added the buildings for the final version. Time to complete render was about 1 hour and 30 minutes. Not too shabby for 5000 pixels across. So I went ahead and added the buildings. Exact same render settings, same resolution, changed absolutely nothing. Time to complete render about 35 minutes. I'm quite used to longer render times being the result of adding more geometry and textures to the scene, so this was unexpected. Anyone know why this would be? I have the new volumetric ground fog (with the exact same settings) activated in both versions, but only the second version has the matte fog feature also activated. Does matte fog decrease render times? 

TRex copy 1200.png
1200 x 675 - 1M
TRex Final copy 1200.png
1200 x 675 - 1M

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,721

    Hmm, maybe because the light had nothing to really bounce off of in the first image and they did in the second, thus acheiving the goals faster

  • SpaciousSpacious Posts: 481

    Maybe your GPU released a bunch of vRAM between the two renders?

  • FSMCDesigns said:

    Hmm, maybe because the light had nothing to really bounce off of in the first image and they did in the second, thus acheiving the goals faster

    I wondered if that might be the case too.  

  • Spacious said:

    Maybe your GPU released a bunch of vRAM between the two renders?

    I suppose this is also possible! 

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