Organization of morphs
![matthewsheridan13_8fe4225084](https://secure.gravatar.com/avatar/221810e6a40515e5e3dc6e30ab66a4c5?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F221810e6a40515e5e3dc6e30ab66a4c5_100.png)
in New Users
I have been using DAZ3D for a good while now and have collected quite a few morphs that I enjoy really tweaking my Toons with. But unfortunately, my Dial list has gotten quite extensive and dis-organized. I would really like to figure out how to reorganize all my morphs to speed my workflow instead of relying on my memory to locate the morph I want to use at that specific moment. Loading a morph pack that covers multiple parts of the body but doesn't separate the morphs into the categories they pertain to are the biggest offender here.
I can move them around by reassigning them, but it never sticks when I reload a toon.
Any help here would be greatly appreciated. Thank you in advance.
Comments
Move them, then save a new Character preset and use that to load the figure instead of one of the default presets.
Yes, But then I can't load directly from another Custom Character in my character folder. Is there a way to make the dials remian rearanged for all toons and not just the preset?
As long as you didn't install through Connect (through Daz Studio) then File>Save As>Support Assets>Save Modified Assets, though to make sure you don't get anything you don't want saved as a default do this on the Dev Load version of the figure. However, any update to the morph set will then overwrite your changes (which is why I didn't suggest it). Most charactrs have shaping and materials presets that you could apply to a new figure loaded from a modified character preset.