Saving with shaderbuilder

Is there any way that shaders created with shaderbuilder are not saved in C:User/MyUser/Appdata/Roaming? I don’t save any user files on the C disk where the operating system is, even My Documents, Images, Music folders, and DAZ Studio install are on an external disk. 

It is probably said to me that to apply an automatic bu is enough, but I don’t want to implement back ups on the C disk without having a real need.

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