Mesh lights in 4.2...

Causam3DCausam3D Posts: 212

Can someone please definitively confirm or deny that mesh lights don't work in 4.2?  I'm hearing conflicting stories.  Richard?  Anyone?  Anyone?

Post edited by Causam3D on

Comments

  • Please don't start new threads on tipics covered elsewhere, but yes mesh lights are working - the issue is with opacity and mesh lights. Before the light was emitted from the surface regardles, but now its luminosity is being multiplied by the opacity - as a result ghost lights (which are usualyl almost transparent) and things like flames (which are often a square mostly transparent with only the flame area more-or-less opaque) are becoming much dimmer, requiring adjustment to intensity or other measures to rstore the intended light level. Fully opaque mesh lights are unchanged in their behaviour.

  • Good Causam started so I see your answer and can be sure that mesh lights are working and I have some other iray render problem. Both of you: Thank you!

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