anyone know how to fix this problem?
Drekkan
Posts: 459
(see picture pls)
I am using a G8F character I added the 'genitals for G8F' and it renders fine but then when It try and render it with a sweat shell over her it comes up with this white thing on her girly area for lack of a better term. Why?
How can I correct this please.
1.jpg
1920 x 1080 - 425K
Post edited by Drekkan on
Comments
I use that new gens product so I see this alot.
That happens because the geoshell for the sweat (or any geoshell actually) doesn't include the new gens surfaces.It just leaves both of them "blank".
To fix it; you'll need to select the New Gens surfaces on the Sweat Geoshell and apply the "Iray Uber Base" shader to both of them.
Then copy/past the body/torso surface to them.
Could you point me to where "Iray Uber Base" is please.
Shader Presets>Iray>Daz Uber
sorry could you walk me through this part also pls lol. The location if you could be so kind.
1:
Select the Geoshell in the Scene pane.
(screenshot 1)
2:
Select the New Gens surfaces on the geoshell in the "Surfaces" Pane.
Press and hold down the CTRL button on your keyboard then press your left mouse button to select each one.
Apply the "Iray Uber Base" shader to these surfaces
(screenshot 2)
3:
Right Click the "Torso" surface and select "copy".
(screenshot 3)
4:
Select the New Gens surfaces just as you did in step 2.
Right click after you have both selected and select "Paste".
(screenshot 4)
Done
note: some geoshell products use custom UV maps.I don't have the one you are using, so I don't know if yours does or not.
If it does, you may need to adjust the UV map or make a new one.
I'm not very good with UV maps so someone with more experience with those would need to help out with that part.
K gottit. Thankyou for your help :)
This resulted in the female private area in the render be all blurry.....
Not sure what you mean by blurry and posting renders of it here isn't allowed so I'll just make a few educated guesses here.
Are you using the correct UVs on the geoshell products?
The ones I have from thunder3d all seem to use "Base female"
Not all torso textures are going to be usable in this way. Some are, some just aren't.
You might also need to add a noise map to the wet shell so it looks more like water than a smooth plastic coating.
You won't need several wet shells stacked on. So only use 1.
The NG8 products load with their own effects and color shells.
You won't need the wet effect from it if you are adding a second one on for the whole body.
edit:You may also need to adjust the mesh offset for each shell so they don't overlap.
There's a free script here that works with NGV8. I'm not sure if it works by agjusting the geoshell or just making the AE part invisible. It appears to work very well on any of the body geoshells I've used and I use it regularly without a problem.