Decorative Norwegian Glass Props
richardandtracy
Posts: 5,729
Please find a little pair of freebies attached. The two glasses are decorative glasses based on the shape of a glass my wife and I bought on holiday in Bergen in Norway during the early 1990's. We particularly love the coloured glass spirals within the stem of the glass and the fluting curve of the bowl in the glass on the right of the image. The shape is reminiscent of English 18th century bumpers, but I don't know if the glass blower took any inspiration from anywhere other than their imagination.
Anyway, I hope you like them.
Please be aware that the glasses are almost totally invisible in Filament and not very visible in the texture shaded preview mode.
Regards,
Richard
Norwegian Glasses Ad.png
800 x 800 - 445K
zip
zip
Norwegian Glasses.zip
741K
Post edited by richardandtracy on
Comments
They're beautiful! Thank you so much!
Absolutly great. Wish my stuff turned out this nice. Congrats and thanks.
Oh thank you, I like the colourful spirals, yes :-)
Waddyamean? Your stuff looks amazing over at Rendo, I'm particularly in awe of the person who created the 'General Free Things' set (maybe not as an inventor of names, but the modelling & materials are amazing) and 'Bowl Set'. The latest mirror set of yours is spot on, just that the Art Deco period isn't my thing, otherwise I'd be using them on a regular basis.
There isn't anything really special about the glasses, they are a simple revolved shape, with different materials applied to the stem, bowl & base. The only 'fancy' bit is the spiral surface created for the stem decoration. With that I modelled a single spiral in SolidWorks, converted to obj. In my modeller I applied a materal name, then saved that, rotated the obj 180 degrees about the Y axis, changed the material name and then merged the 3 obj files. Having done that, it was merely a matter of applying shaders. The ones I used were varients of my bottle shaders added to the broken bottle sets.
Regards,
Richard.
These look amazing! Thank you!
Thanks Richard, appreciate the comments, but must disagree, yours are much better. As for the materials, I just used those that DAZ supplies, so that anyone can use them, no need to look for, or install, other shaders, but would be free to use whatever they like. My modelling comes from an engineering backgroud. Started with pen and ink board drafting in the mid '70's then switched to CAD (Cambridge Interactive Systems - Medusa Software) in the early '80's and then 3d modelling (Parametric Technology Corp - Pro/E) and making drawings from the models since the mid '90's. Finally got fed up and retired in '13. Can't do the fancy cloth stuff for clothing, would like to learn but at my age, don't think I have enough time left. Anyway, again, thanks.
I know the feeling, that's why I told them to p*** off and retired. My Dad's theory on making something work was to hit it with a hammer. If that didn't work use a bigger hammer, and keep doing that until it did. Not good for all situations, but worked well in the underground mining equipment industry. At least with the physical equipment, not so good with the computers.
Thanks by the way. I'll try tweaking the DAZ shaders to get a better fit.
I take it, by the use of several word spellings that you used that you just might be British. Worked for a British company, here in the Staes, for 15 years and a couple of months. That was where I did the board work and early CAD stuff. They even let me spend a month over there, in the West Midlands, while I was training on the software. That was great, very nice people and it let me see where some of my ancestors came from.
Anyway, thanks, and have a nice one!
Lovely!! Makes me crave some Gløgg.
Thank you for sharing!