Bake Joint Rotations
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Hello experts,
Silly question. I understand what baking is, and what joint rotations are. What does baking joint rotations do? I kind of understand, but I think I'm messing up my rig.
What are the best uses for this command?
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Hello experts,
Silly question. I understand what baking is, and what joint rotations are. What does baking joint rotations do? I kind of understand, but I think I'm messing up my rig.
What are the best uses for this command?
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Comments
Which application is this? Where are you seeing the command?
Hey Richard,
This was in Daz 3D under the Joint Utility command. I figured out the problem -- Daz 3D doesn't really function optimally with General Weight Maps. In order to make the best use out of Daz's rigging system, you must convert your figure to Tri-Ax Weight Maps. If you attempt to rig with General Weight maps, the bones will often go flying if you try to auto-adjust. And especially if you use the Joint Bake tool.
Well, it looks like I'm still having problems.
I adjust my rig accordingly, and when I reload my character, the bones are in the incorrect position. I can correct this by doing auto-adjust to shape, but I cannot afford this for the project I'm doing.
Does anyone have a solution?
Did you memorise the rigging and save the figure?
Hello Richard,
Thank you. I was making the mistake of choosing 'Save Modified Assets'. It turns out that you have to overwrite the saved character completely in order to sustain the joint positions.
Much appreciated!