JCM won't work :/
guilledcf
Posts: 75
Can't seem to make my JCMs work -_-
I'm trying to do a JCM for a t-shirt. Daz already auto-created one (0 to 100) when the chest bends forwards, but i want another one (0 to -100) when it bends back, too. This would be then two JCMs (one autogenerated, one custom) for one single X-bend. Looks alright from the Property Hierarchy tab, but it won't save -- or rather it saves, but doesn't follow the movement as it should. (The autogenerated one works normally). I've tried to save it both with the JCM and the X-rot, but nothing seems to work. I'm using G8.1Female.
What might I be missing? Thanks :)
Comments
The auto-generated morph isn't a JCM in the T shirt - it's a JCM in the figure which is then projected into the shirt. If you look in the Constraints group in the parameters pane you will see Fit to Mode - try switching the setting and see if the JCM works then.
Thanks, Richard! Tried that (changing from "Redirect Transforms" to "Auto-follow Transforms" in the shirt prop), but it didn't work I wonder if i'm doing something wrong in the hierarchy tab -- am i forgetting to ERC anything...? Might be that the Controller attributes have something to do? I had to tweak a bit the Parameter Settings too (Limits so it wont trigger on bend-forward, and that Raw property) to make it slide properly, but i guess that would be saved as part of the Morph Asset... im attaching a couple of pics.
Thanks again! :D
The ERC looks right, the Parameter Settings is showing Sub-components but for the JCM you want Controllers
Oh sorry. This is how it looks when i set the controllers. When i save it and then load it back it just says "No controllers"...
That's odd, since it iss et to save with the morph (I assume you are then resaving the morph, or saving modified assets for the clothing).
EDIT: Solved! I've tried so many things that im not sure which one did the trick. I ERC Freeze (Delta Add, Add, Substract)'d the morph after sliding it up 100%, maybe that was it. Cheers :)
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Cheers, Richard. I'm still struggling with it. Even started all over again, importing a new mesh, transfer-uilitied it to G8.1F, saved as asset and tried to create the damn morph... and again no good :(
One thing I've noticed is that, when i import the morph from Blender with MorphLoaderPro, it does not load at 100%, as I kinda think it should, but at 0%. I'm loading it, reverse deformations on, upon the posed mesh, but it doesn't apply until I dial it up manually. So I do just that, making it 100% before using the Property Hierarchy. I seem to remember that the morph should be applied automatically at 100% on import, and since i am completely clueless atm thinks the problem might be at that point. Im attaching another pic just in case!
Thanks again for your help!