eyes that have the "point at" property doesn't stick to target after reloading the scene
HLEET_3D
Posts: 172
Hi all,
I have daz3D 4.16.
I created a null object in order to point the eyes "point at" the null object. So I could only use the null to make the eyes to look right where I want.
All works fine until I close daz studio; when I reload the scene that I have just closed, the eyes looks elsewhere, but the "point at" properties of the eyes are still pointed at the null object !
I have to manually click on each eyes and point first to "none" and then redo the "point at" on the null object.
I don't know if it's a bug a ... a feature ?
Does anyone stumbled upon the same problem ? what did you do resolve this ?
Thank you
Post edited by HLEET_3D on
Comments
I sometimes have this with point at camera.
But when moving the camera a bit the eyes snap back to the camera.
E.g. I click on the plus sign of a translate slider and then minus sign to get the camera back to initial position.
I also noticed that using undo sometimes messes with "point at". In that case a slight move of the target object also solves it for me.
@cgidesign : thanks for the tip
It works after changing the translate position of the null object as you said.
Maybe it's a bug afterall ...
If it's a bug, it has been around for a while. Think I first noticed it in 4.12, but I didn't use anything where it might be noticable until then, so could have been around longer. I fave always thought of it as 'a feature to be worked around'.
Regards,
Richard.
You have to move either the object that's being looked at or the one looking at something to get the point at refocused
I usually parent my characters to a group, rotating the group by 1 deg is enough to refocus and ctrl+z undo's the rotating.