Target geometry has different number of verticies question.

HeadwaxHeadwax Posts: 9,987
edited December 1969 in Poser Discussion

Hya Poser 2014

I am trying to make a morph target from an exported obj and load it back onto the original figure.

Steps:

From Poser I export my figure as an object.
do absolutely nothing to do it,
then reload it via
"Load morph target' under the properties tab while I have the hip of the figure selected.

And I get "Target geometry has different number of verticies" error.

If however I load back the obj file and then load the changed obj (a few polys pulled around) as a morph target
I dont have any trouble and it loads correctly.

Any hints very appreciated ;)

Comments

  • WandWWandW Posts: 2,819
    edited March 2015

    Likely an export problem. You should use these .obj export settings for a morph target...

    Uncheck Weld Body Part Seams
    Check As Morph Target
    Check Include Body Part Names in Polygon Groups
    Check Use Exact Internal Names Except Spaces
    Uncheck everything else

    Also, since you have Poser Pro, You can use Figure>Load Full Body Morph if you are morphing the whole figure, instead of loading the morph target for all of the individual actors...

    PS make sure you zero the figure before exporting...

    Post edited by WandW on
  • HeadwaxHeadwax Posts: 9,987
    edited December 1969

    Thanks for that WandW! I'll have a go with those settings after breakfast and see how it goes. Fingers crossed , cheers :)

  • HeadwaxHeadwax Posts: 9,987
    edited December 1969

    thanks WandW, that fixed the problem :) cheers!

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