a Question about Shader

R25SR25S Posts: 595
edited December 1969 in New Users

Why are the ornaments gone when a Shader is added?

Is it possible to add a Shader without losing the ornaments?

sword_test_w.jpg
1041 x 832 - 80K
sword_test.jpg
1250 x 703 - 83K

Comments

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Hold the Ctrl (Command on Mac) key down while applying the shader and set Maps to Ignore.

  • R25SR25S Posts: 595
    edited March 2015

    if I do this, it would show the ornaments but only partial and the Shader is applied only partial, too

    sword_test2.jpg
    1041 x 832 - 209K
    Post edited by R25S on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    What item and which shader?

    And that last screenshot...is that a render or just a shot of the viewport after the shader is applied.

    Most often, the appearance in the viewport is not what it is going to look like when rendered, especially after applying custom shaders.

  • R25SR25S Posts: 595
    edited December 1969

    This is (as the two above) a final render (all rendered in 3Delight).
    The item is a sword from Fantasy Weapons Collection http://www.daz3d.com/fantasy-weapons-collection.
    The Shader is Metal - Worn - Real Reflections from http://www.daz3d.com/supersuit-heavy-hitters

  • Richard HaseltineRichard Haseltine Posts: 102,768
    edited March 2015

    What shader preset are you applying? Is it one made for the item, or a generic one, or one from another product? It looks as if the model has only one surface, in which case you may want to use the Geometry Editor tool to select the handle and guard, at least, and assign them to new surfaces then copy the existing material settings across before applying the new settings to whichever bit you want to change - if there are separate surfaces, make sure you change only the ones you want.

    Post edited by Richard Haseltine on
  • R25SR25S Posts: 595
    edited December 1969

    their a 4 material zones; Blade, Guard, Grip, Pommel. I select the needed one bevor adding a shader. To add a shader is not the Problem as you can see at the first Picture. The Problem is that all ornaments are gone after adding a shader or the ornaments are gone partial and the shader are added only partial when I use Ctrl while adding a shader.

    The one I use for the Guard is The Shader is Metal - Worn - Real Reflections from http://www.daz3d.com/supersuit-heavy-hitters,
    it works for the whole Guard when I did not use Crtl while adding it (first Picture) but doesn`t when I use Crtl

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    R25S said:
    their a 4 material zones; Blade, Guard, Grip, Pommel. I select the needed one bevor adding a shader. To add a shader is not the Problem as you can see at the first Picture. The Problem is that all ornaments are gone after adding a shader or the ornaments are gone partial and the shader are added only partial when I use Ctrl while adding a shader.

    The one I use for the Guard is The Shader is Metal - Worn - Real Reflections from http://www.daz3d.com/supersuit-heavy-hitters,
    it works for the whole Guard when I did not use Crtl while adding it (first Picture) but doesn`t when I use Crtl

    I would make a guess that the ornaments are just the diffuse with a displacement or bump map.

    A lot of the supersuit shaders were made in Shader Mixer. If so it should be possible to import the shader from the scene into shadermixer and then add the maps in. That's the only way that I can think of that would get the mapping in if the ctrl trick isn't working.

  • R25SR25S Posts: 595
    edited March 2015

    They are shown on both .jpg files but even if I delete the Diffuse and Bump map the ornaments are still shown.
    Also most other Shaders I try have the same effect... their are only one or two Shader the work perfect (but they didn`t have the look I want).

    What I find out, in the meantime, is that when I delete Diffuse Color map or lower the Diffuse Strenght the ornaments are also gone.

    Post edited by R25S on
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    R25S said:
    They are shown on both .jpg files but even if I delete the Diffuse and Bump map the ornaments are still shown.
    Also most other Shaders I try have the same effect... their are only one or two Shader the work perfect (but they didn`t have the look I want).

    What I find out, in the meantime, is that when I delete Diffuse Color map or lower the Diffuse Strenght the ornaments are also gone.


    If the images are still showing then you still have maps applied. Check in the surface tab under displacement, bump and specular...they are the main ones that might still be there.

  • R25SR25S Posts: 595
    edited March 2015

    OK; I checked it again. maybe I made a mistake.
    It is the Diffuse Map that hold the ornaments - if I delete the Diffuse Map the ornaments are gone.

    Post edited by R25S on
  • scorpioscorpio Posts: 8,481
    edited December 1969

    The Shader Preset you are using uses tiling, the image maps are therefore tiled, when you leave them in - you can try reducing the tiling back to 1 and see how it looks.

  • R25SR25S Posts: 595
    edited December 1969

    That`s it; with UV Tiling set down to 1 it works perfect - again, I`ve learned something new.

    Thank you.

    sword_UVmaps_tiling1.jpg
    931 x 744 - 176K
  • R25SR25S Posts: 595
    edited December 1969

    it`s always impressiv how a little turn on one of the Parameters makes the difference between days and nights of frustration and getting the result someone desire...
    ...and it is not some some kind of magic

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    R25S said:
    it`s always impressiv how a little turn on one of the Parameters makes the difference between days and nights of frustration and getting the result someone desire...
    ...and it is not some some kind of magic
    Glad that you were able to work it out...
  • R25SR25S Posts: 595
    edited December 1969

    I´m glad, too

    Again; thank`s to everyone for the help.

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