Blair stick to ears
jay_jay
Posts: 18
Hi,
I have untypical problem.
I am creating a model of a fantastic creature, which has ears a bit more pointed than human ears (I downloaded an accessory for this type of modification) and after adding hair on the head, at first they arrange as they should, but then they "attract" themselves to the ears. Anyone know how to fix it? I tried different hairstyles and the same thing every time. I also combined with the dForce static and dynamic options, but nothing helped.
Comments
Instead of fitting the hair to the character you can try just parenting it to the head.
Does the hair you are working with have any morphs for dealing with the ears?
Many come with "elf ear" morphs and other things like that to help keep the hair from "sticking" to the ears.
Hey, IceCrMn, maybe you have given me a solution to a similar problem I have with the Matilda hair. There are slight depressions in the hair over the ears. I suppose now that maybe it is because the ears of my character are scaled down a bit. I had no idea that hair model followed ear mophs. But I guess they do. And so maybe I can find the ear scale morph in the hair model's "hidden" parameters and adjust it back up to compensate.
I don't have Blair hair, but I found a hair in my runtime that distorts with elf ears. Here's what it looks like before:
And notice that it spawns a corresponding morph dial in the hair, which can be dialed down to result in this:
If you don't see that morph on the hair, click on the "hamburger" icon at the top-left of the parameters pane and check "show hidden properties" under preferences.
And you have enabled "Show hidden"?
Then I don't know.
But you can avoid it if you instead of fitting the hair to the character, parent it to the head. Then the hair won't follow any morphs on the character.
When you click change parent there should open a window where you can select the character, then click on the triangle to drill down, and finally find a head bone.