Yes, you can, but you can also treat a light like a camera, and 'look through' the light to see what it sees, by selecting it in the Viewport drop-down menu. Would that not be easier? What are you trying to do exactly?
To do what you ask, create a new camera, create a new light, parent the light to the camera by dragging and dropping it in the Scene pane onto the Camera.
This link is to an old tutorial (DS2), but almost everything in it is stil valid for current versions of Daz Studio. It walks you through the steps of creating a light by using a camera, and looking through it to adjust your lighting.
To do what you ask, create a new camera, create a new light, parent the light to the camera by dragging and dropping it in the Scene pane onto the Camera.
I added a light to my scene and when I go to the camera dropdown menu, I don't see my camera in the list so that I can look through it to position in. What is going on?
I added a light to my scene and when I go to the camera dropdown menu, I don't see my camera in the list so that I can look through it to position in. What is going on?
Likely you have no user-defined cameras. The Perspective and other options are "views," not cameras, so they don't show up.
Create a new camera, and it should be added to the camera list.
I added a light to my scene and when I go to the camera dropdown menu, I don't see my camera in the list so that I can look through it to position in. What is going on?
If you are trying to look through a light, what type is it? Light-emitting surfaces and environment lights can't be looked through.
Actually, I did add a new camera and it is was PointLight. I think in my head I was thinking the point light was uni directional like a spotlight. I gather that a point light is omni directional and therefore you can't look through a point light :)
That seems a little misleading to say. A spotlight is a light and not a camera but you can look through that.
But since it's not a camera either, you can't render through it, nore does it show up in the camera's list.
the reason you can look through a spotlight and not a point light is because the spotlight has a direction, the same as a distant light. point lights are a 360 light and therefore can't show you any 1 direction.
the reason you can look through a spotlight and not a point light is because the spotlight has a direction, the same as a distant light. point lights are a 360 light and therefore can't show you any 1 direction.
Yeah, thanks. I made a mistake and pointed out that exact thing in my earlier response. What you say is true...you can't look through an omni directional light. When I posted the problem I was thinking it was an issue with a feature changing in DAZ and so that is where my mind was, not on the fact that I was trying the wrong type of light.
I think I got a little confused thinking you were confused because you had said you added a light but couldn't find it in the camera list (I wasn't thinking the dropdown by the camera controls, I was thinking the camera tab)
Comments
Yes, you can, but you can also treat a light like a camera, and 'look through' the light to see what it sees, by selecting it in the Viewport drop-down menu. Would that not be easier? What are you trying to do exactly?
To do what you ask, create a new camera, create a new light, parent the light to the camera by dragging and dropping it in the Scene pane onto the Camera.
This link is to an old tutorial (DS2), but almost everything in it is stil valid for current versions of Daz Studio. It walks you through the steps of creating a light by using a camera, and looking through it to adjust your lighting.
http://digilander.libero.it/maclean/DStutorial.htm
mac
That did exactly what I wanted. Thank you a lot!
I added a light to my scene and when I go to the camera dropdown menu, I don't see my camera in the list so that I can look through it to position in. What is going on?
Likely you have no user-defined cameras. The Perspective and other options are "views," not cameras, so they don't show up.
Create a new camera, and it should be added to the camera list.
If you are trying to look through a light, what type is it? Light-emitting surfaces and environment lights can't be looked through.
Actually, I did add a new camera and it is was PointLight. I think in my head I was thinking the point light was uni directional like a spotlight. I gather that a point light is omni directional and therefore you can't look through a point light :)
point light is just that, a light. Not a camera.
That seems a little misleading to say. A spotlight is a light and not a camera but you can look through that.
But since it's not a camera either, you can't render through it, nore does it show up in the camera's list.
the reason you can look through a spotlight and not a point light is because the spotlight has a direction, the same as a distant light. point lights are a 360 light and therefore can't show you any 1 direction.
Yeah, thanks. I made a mistake and pointed out that exact thing in my earlier response. What you say is true...you can't look through an omni directional light. When I posted the problem I was thinking it was an issue with a feature changing in DAZ and so that is where my mind was, not on the fact that I was trying the wrong type of light.
I think I got a little confused thinking you were confused because you had said you added a light but couldn't find it in the camera list (I wasn't thinking the dropdown by the camera controls, I was thinking the camera tab)