how can i export a mesh from Daz studio for Second Life

edited December 1969 in New Users

greetings!

i am trying to make an statue for a garden on second life

so how shall i export it ? as an object? with which configurations?
what software shall i use after saving the object?
is there another way?

thanx in advance
ps i will not sell it it's for my personal use

thank you a lot, in advance!

Comments

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Is it a mesh you created from scratch? If not, you aren't allowed to export the mesh.

  • edited December 1969

    nope i am afraid not from scratch
    i used several poser files...

    i am really sad

    thank you for the answer, though

  • Dream CutterDream Cutter Posts: 1,224
    edited March 2015

    Is it a mesh you created from scratch? If not, you aren't allowed to export the mesh.

    I think Mike means rather, you are not permitted to IMPORT any DAZ Store products exported from DAZ Studio into Second Life specifically because it violates specific clauses within the product EULA. Furthermore Second Life is very unusual in that the TOS actually requires users to grant unlimited use of any uploaded object. That granting of rights is HIGHLY IN-CONGRUENT with the spirit and in clear VIOLATION of license granted to purchasers of DAZ Store content and that of most of its competitors including Renderosity, Content Paradise and others. Infact the Linden Labs TOS is so convoluted that even a Game License upgrade to your content will not provide the ability to use it legally in Second Life because YOU must be the OWNER have the ability to transfer grants to RESELL the product. No standard content license short of a brokering agreement I am aware of, will permit that.

    Post edited by Dream Cutter on
  • edited December 1969

    well that's what i shall name a great mess...well my garden will remain without the states that took me so much time to build....sighs...aniway, thank you so much for your kind answer...

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    No fear - If you can play with clay then you can scuplt with Scupltris, and then paint and export your .OBJ creation. Its perfect for making statues and its free, fun and super easy. Check out Scupltris 3d modler here: http://pixologic.com/sculptris/

  • Cris PalominoCris Palomino Posts: 11,715
    edited March 2015

    There is no reason you can't use the SL avatar to make statues, There are places such as Blend Swap which has many files under Creative Commons licenses which could be used, with edits, to help make what you want in terms of clothing, props, etc. Not having the ability to use DAZ products in Second Life doesn't have to stop your creativity...just use alternative sources that allow use.

    Post edited by Cris Palomino on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,633
    edited December 1969

    you can of course render pictures for your secondlife house and maybe billboards for your garden too

  • edited December 1969

    thanx! i"ll try!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,633
    edited March 2015
    Post edited by WendyLuvsCatz on
  • edited December 1969

    I can understand why DAZ3D items can't be imported in SL due to their TOS. I don't actually build in there anymore as a result. I was wondering about other grids? Several grids have formed in opposition of SL's TOS giving creators full ownership of anything they bring inworld. I frequently build in the other grids and had found a couple of kits in the DAZ3D marketplace that didn't state any restrictions about using in virtual worlds.

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    I can understand why DAZ3D items can't be imported in SL due to their TOS. I don't actually build in there anymore as a result. I was wondering about other grids? Several grids have formed in opposition of SL's TOS giving creators full ownership of anything they bring inworld. I frequently build in the other grids and had found a couple of kits in the DAZ3D marketplace that didn't state any restrictions about using in virtual worlds.

    You "create it", you own it. However the content you purchase from the DAZ store is licensed, not owned by the consumer. Therefore you must adhere to the terms and spirit of the EULA. Most store items have a common license agreement that is supplied with the product and I believe its acknowledged agreed when you use the DAZ Installer or your user account download page.

  • patience55patience55 Posts: 7,006
    edited December 1969

    In the program "Hexagon" is a tab with SL starter meshes with which to build things for SL.
    What you make in Hexagon is yours to do with as you please.
    Hexagon is not expensive, and like everything else in the store does go on sale now and then too.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    I can understand why DAZ3D items can't be imported in SL due to their TOS. I don't actually build in there anymore as a result. I was wondering about other grids? Several grids have formed in opposition of SL's TOS giving creators full ownership of anything they bring inworld. I frequently build in the other grids and had found a couple of kits in the DAZ3D marketplace that didn't state any restrictions about using in virtual worlds.
    One of the biggest issues with Second Life right now is that there is a LOT of copyright content being illegally sold for real world money. Several games companies have already taken legal action to prevent their character models bring distributed freely on the market as Avatars or pets.

    The original idea of Second Life was to encourage creativity, and get the players to build their own assets. That's why the initial 'prim' system was devised. It's was only later that it opted for full mesh imports due to increased demand. And that's when the trouble started.

    It's important to understand that content purchased on the store isn't owned by you. It's owned by the creator and Daz 3D, if they've bought the rights. You have the permission of the owners to use it for many different purposes, but distribution is rarely allowed. So, to say that SL would give you full ownership would be a misunderstanding. You still don't have full ownership, as that's solely with the content creators.

  • LeanaLeana Posts: 11,848
    edited December 1969

    I frequently build in the other grids and had found a couple of kits in the DAZ3D marketplace that didn't state any restrictions about using in virtual worlds.
    All items in the store here are covered by the standard DAZ3D EULA, which doesn't allow redistribution or use in SL.
  • ChoholeChohole Posts: 33,604
    edited August 2016

     

    Leana said:

    AniCharisma said:

    I frequently build in the other grids and had found a couple of kits in the DAZ3D marketplace that didn't state any restrictions about using in virtual worlds.

    All items in the store here are covered by the standard DAZ3D EULA, which doesn't allow redistribution or use in SL.
     

     

     

    I can only amplify what has already been said

     

    That is totally correct. If you read the EULA, which you agreed to when you made your first purchase from the store, you will find that what you are buying is a license to use the content, and this applies to absolutely everything in the DAZ 3D store.

    If any of DAZ 3D models are found on 2nd life or any similar sites then DAZ 3D will immediately issue DMCA take down notices.

    Post edited by Chohole on
  • If the content can't be used in virtual worlds then why make it?  You have no idea how frustrating it is to find that the items I'm SPENDING money for in DAZ CANNOT be exported to the virtual worlds I expected to upload them to!  Why even make content to sell if the buyer can't really use it?

  • Dream CutterDream Cutter Posts: 1,224
    edited September 2016

    If the content can't be used in virtual worlds then why make it?  You have no idea how frustrating it is to find that the items I'm SPENDING money for in DAZ CANNOT be exported to the virtual worlds I expected to upload them to!  Why even make content to sell if the buyer can't really use it?

    Bingo!  The USE Terms in the license are the SINGLE MOST IMPORTANT consideration before purchasing 3d content.  SOME vendors and stores DO permit realtime 3d publishing and/or using assets in virtual worlds.  You can find appropriate content for Games and AR/VR use - some stores specialize on it.  While  DAZ & Rendo are focused on 2d ART, they do sell extra user grants with the purchase of a "game" license but the terms of these license upgrades are inconsistant and do not properly reflect the emerging needs of the users. If you do purchase a game license do read each terms carefully as somemay not support Virtual gaming use or be locked to a single published "game".  99.9% of DAZ shoppers are NOT game developers but ARE fantistic artists and storytellers  why they dont realize 3d media publishing is not juts for games is anybody's guess ~ but I would chalk it up to thinking with head in the box.

     

    Post edited by Dream Cutter on
  • Also I believe that you can make almost anything inside of second life itself.  There are a ton of tutorials for it.

  • LeanaLeana Posts: 11,848

    If the content can't be used in virtual worlds then why make it? 

    There are plenty of uses for 3D content beside using it in those virtual worlds...

  • OstadanOstadan Posts: 1,128
    Leana said:

    If the content can't be used in virtual worlds then why make it? 

    There are plenty of uses for 3D content beside using it in those virtual worlds...

    More explicitly, if you produce (2D: gif/jpeg/png) artwork (such as seen all over the Daz3D site), you own that artwork, with rare exceptions.

     

  • Dream CutterDream Cutter Posts: 1,224
    edited September 2016
    Ostadan said:
    Leana said:

    If the content can't be used in virtual worlds then why make it? 

    There are plenty of uses for 3D content beside using it in those virtual worlds...

    More explicitly, if you produce (2D: gif/jpeg/png) artwork (such as seen all over the Daz3D site), you own that artwork, with rare exceptions.

     

    Poser (what DAZ was inspired by) was created originally as a electronic artist anatomy pose and gesture figure model.  In the past these were paid human models and props to pose like statues to be drawn or painted by studio artists.  The artist did not have the need to own the posers or props so I believe this industry followed on this model.  So DAZ and SmithMicro come from a bit different perspective than the 3d CAD and Model market that the game developers typically exploit.  That might explain this confusion.

    Post edited by Dream Cutter on
  •  

    Ostadan said:
    Leana said:

    If the content can't be used in virtual worlds then why make it? 

    There are plenty of uses for 3D content beside using it in those virtual worlds...

    More explicitly, if you produce (2D: gif/jpeg/png) artwork (such as seen all over the Daz3D site), you own that artwork, with rare exceptions.

     

    Poser (what DAZ was inspired by) was created originally as a electronic artist anatomy pose and gesture figure model.  In the past these were paid human models and props to pose like statues to be drawn or painted by studio artists.  The artist did not have the need to own the posers or props so I believe this industry followed on this model.  So DAZ and SmithMicro come from a bit different perspective than the 3d CAD and Model market that the game developers typically exploit.  That might explain this confusion.

    I originally made 2D art. I picked up DAZ for this exact reason. As time went by and so much great content got released I got sucked into the 3D side of art. Thing is with all this amazing stuff you can do it gets rather limiting to only produce 2D images with such flexable and interacting content of these 3D products. I've recently picked up the latest free Unity engine and started making a 3D world to mess around in. I've been looking into using some basic models from DAZ in this 3D world as assets. I've kept count of each artist related product I use and made note of their Game Developer license prices. I can tell you if you ever plan to make a Game using variety of 3D content from different artists on Daz here and over at Rendo, it costs more than an arm and a leg. Total together I've seen the amount grow way beyond the funds of any one or two man indie game developer budget. Prices are crazy but at very least what you get is good products to use.

     

    But digital 3D it is a wierd industry indeed. I've seen 3D artists make entire world and characters, clothes, hair and creatures for games from scratch then with a developer build a functional game with it. Release it on steam for $40. Then here on Daz a artist makes clothes with some various morphs then charge 20$ for it. Of course one of the justifications is the fact that Poser/Daz is a very niche market, the clothes are higher detailed poly etc. So you won't have every average end user buying your product compared to a game on steam. But damn if the comparisons sometimes makes you scratch your head.

Sign In or Register to comment.