how DAZ use POINT AT for anime

I need the character’s hands to point to an object in the first five seconds, and then the problem comes. I need point at to appear on the timeline, which can facilitate me to control its opening and closing. I checked a lot of information and I didn’t find out how to point at. Appears on the timeline. Can someone help me

Comments

  •   I found that even if the action of turning on point at is saved as duf, the parameters of the bone cannot be inherited correctly, including puppeteer, but the parameters of the bone are changing when I slide the timeline. I feel that Very surprised why the above two methods cannot inherit bone parameters.

      I tried to export the bone parameters of point at, but when I recorded it again, the bone didn't actually record these parameters. Does anyone know how to show some hidden drag parameters in parameters?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,040
    edited December 2021

    you probably need https://www.daz3d.com/limbstick-for-genesis-3-and-above

    sadly it won't be on sale again for at least another 2 months

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatz said:

    you probably need https://www.daz3d.com/limbstick-for-genesis-3-and-above

    sadly it won't be on sale again for at least another 2 months

    Thank you, this plugin is simply amazing, it solves my problem very well.

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