Pearlescence - has anyone simulated it in DS?
richardandtracy
Posts: 5,649
One thing I see on a daily basis with my fountain pens is a lovely sub surface reflectivity, with the reflections from within the plastic appearing to change depth and intensity dependant on the angle of view. I don't think I have seen this in DS. Does anyone know different? I do hope so.
If anyone has seen it, do you have any idea how it was done? I suspect the dual lobe shader would be ideal, but my experiments so far have been total failures. I have tried putting the diffuse texture in the lobe 1 and lobe 2 textures. To no effect. The surface still seemed dead and lifeless
I look forward to suggestions. Regards, Richard.
Comments
These are from a Allen Art freebie set: https://sharecg.com/v/95893/gallery/21/DAZ-Studio/Iray-Jewelry-Shaders
They do it with Top Coat and Metallic Flakes.
That looks quite a bit like some of the veined marble shaders for iray I've seen.
I got a render cooking right now, so I can't check my library, but I think it was in one of the nvidia vmaterials packages.
Looks to me like that's what Metallic Flakes is made for.
OK, it's the vmaterials v1.7
after you get them installed
https://sharecg.com/v/96902/browse/21/DAZ-Studio/NVIDIA-vMaterials-1.7.0-Presets
install instructions on the download page
warning HUGE download(almost 2GB)
it will be in Shader Presets>Nvidia vMaterails 1.7.0>AEC>Stone>Marble
Change the colors and play around with the "Color Detail".
Change the "Scale X" , "Scale Y" to adjust the pattern.(See Top White and Black Pen)
Close up they look like the cheap pens with the stickers on them(you can see the tiling in the shader)
So, it's more marble than Pearlescence.
The link Hylas posted for the AllenArt gem shaders looks more pearly, but doesn't have the marbled veins.
Really good shader set.I use it alot.
(See center Pen.Dyed Orchid)
Maybe can use different metallic flake/top coat maps for that?
sounds rather like parallax which I have been trying to do in various softwares with different levels of success
not tried it in DAZ yet, the video is Twinmotion and the Twinmotion material nodes datasmith imported then duplicated in Unreal Engine where I investigated it further
is using a type of displacement but it doesn't displace in 3D rather the image moves from camera or viewport position according to a depth map like those depth map Facebook images
maybe several geoshell layers with staggered veins and cutout opacity
You may be able to get what you're looking for by experimenting with bump/normal and top coat. If you reverse the bump direction on the the top coat layer from the regular bump, and use the top coat thin film setting with a significant thickness dialed in.
Otherwise, two layers of geometry with the outer layer transparent. I'd use displacement rather than actually modeling the under layer, but...
do you have these?
https://www.daz3d.com/pl-semi-precious-iray-shaders
maybe with translucency and refraction bumped up could work with geoshells, I am playing with them now
I found refraction at 50% lets some show through, second one has 2 geoshells and three shaders offset -1 and -2
it probably could be subtler
the video looks like stuff in a jar
the ends are a tarnished metal shader by Jenny Greenless meant to contrast the effect
video
There are these, but even the author admits they are "pearlish" but not Mother of the Pearl shader materials.
Pearlish Iray Shaders | Daz 3D
Personally, I'd like a good set of such shaders including the mother of the pearl effect made on the interior of abalone shells.