Eye colors?

Hello, i'm trying to change the eye color of a model(like one blue one Green), but everytime i try even if i only have one eye selected Both Eyes change to the same color. I even tried changing this in the Surface tabs, but still it wants to change both eyes.

is there a proper work around for this or i'm i going to have to corect it in photoshop. >_>

Comments

  • felisfelis Posts: 4,300

    There are some products that has different colour for each eye.

    But if  you want colours of your choice I would do it in an image editing program.

  • Another option would be to use the Geometry Editor to split the eyes into two surfaces - if you activate the tool from the Tols menu and open the Tool Settings pane you can then click the + next to one eye to select all of it, then click the - next to the surfaces you don't want to slect, leaving just the Iris on the one eye selected (depending on materials you may need to split some of the otehr surfaces too, but the Iris should eb a good start). Right-click in the Viewport>Geometry Assignment>Cretae Surface from Selected (from memory) and name it RIris (or LIris as appropriate) Now you can apply a material preset for the eyes and it will chnage onyl the side you didn't split, select that Iris surface in the Surfaces pane and copy, select the split surface and paste, and finally apply the material you want on the original eye. Once you have doen this you can save the mdofied character to a Scene subset, and you can save materials presets for colours as you make them so you don't have to go through the copy/paste steps each time.

  • MidyinMidyin Posts: 221

    Richard Haseltine said:

    Another option would be to use the Geometry Editor to split the eyes into two surfaces - if you activate the tool from the Tols menu and open the Tool Settings pane you can then click the + next to one eye to select all of it, then click the - next to the surfaces you don't want to slect, leaving just the Iris on the one eye selected (depending on materials you may need to split some of the otehr surfaces too, but the Iris should eb a good start). Right-click in the Viewport>Geometry Assignment>Cretae Surface from Selected (from memory) and name it RIris (or LIris as appropriate) Now you can apply a material preset for the eyes and it will chnage onyl the side you didn't split, select that Iris surface in the Surfaces pane and copy, select the split surface and paste, and finally apply the material you want on the original eye. Once you have doen this you can save the mdofied character to a Scene subset, and you can save materials presets for colours as you make them so you don't have to go through the copy/paste steps each time.

    Hey thanks! 
    it took me a couple of tries, but i finally got it. I appreciate the help. :)

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