UltraScenery seems to be broken

crashworshipcrashworship Posts: 218

[UltraScenery] It was working fine until I installed the most recent Studio release but now a number of the plant instance groups are generating in a small, hot-air balloon shaped clump about 300m below the ground plane. Some of the trees generated as they should but all of the grass, debris, etc and the smaller saplings are in this cluster below the UltraScenery prop. This is the first time I've tried to use UltraScenery since installing the most recent version on Studio. It would seem there's an incompatibility glitch with the newest Studio version.

Kinda hard to record images of this because of the scale differences and the distance between the instances clump and the rest of the prop but I've given it a shot.

And I'm gonna head this off before it gets started. I've used UltraScenery successfully for years with various Studio versions. I know what I'm doing and I'm not doing anything differently than I have in the past when UltraScenery environments generated properly. Yes, I've confirmed that these items are enabled (little eye icon is showing active for all these items in the build scene menu) And yes, I've tried uninstalling and reinstalling UltraScenery. Yes I've purged Studio's memory, multiple times. Yes I've even tried uninstalling and reinstalling studio and rebooting and yes, I've used UltraScenery with several previous versions of Studio and had no issues.

ultrascene glitch 1.jpg
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ultrascene glitch 2.jpg
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Post edited by Richard Haseltine on

Comments

  • It might help to post a screen shot of your settings.

  • Richard Haseltine said:

    It might help to post a screen shot of your settings.

    I addressed that here: "Yes, I've confirmed that these items are enabled (little eye icon is showing active for all these items in the build scene menu)"

  • Doc AcmeDoc Acme Posts: 1,153

    I've been seeing "glitches" with 4.16 in a couple of products, here's one with UltraScene this morning.  I rebuilt, changed water presets, nothing remedied.  I started fresh with the same Features & Environment and the problem was gone.

    Intermittant issues are always the worse.

     

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  • barbultbarbult Posts: 24,240
    edited December 2021

    UltraScenery is working correctly for me in 4.16.0.3. Are those of you have trouble with "4.16" using a later Beta version? It is not clear enough to say "4.16" or "latest". Please specify the entire version number. The version number is available inside Daz Studio in menu Help/About Daz Studio, or you can see it on the splash screen when you start Daz Studio.

    Post edited by barbult on
  • Doc AcmeDoc Acme Posts: 1,153

    Figured it out.  Ground Plane got  turned ON. Public release of 4.16.

  • crashworship said:

    Richard Haseltine said:

    It might help to post a screen shot of your settings.

    I addressed that here: "Yes, I've confirmed that these items are enabled (little eye icon is showing active for all these items in the build scene menu)"

    Posting a screen shot will help others to be sure that no other setting has gone astray. Otherwise anything offered is going to be guesswork.

  • crashworshipcrashworship Posts: 218
    edited December 2021

    barbult said:

    UltraScenery is working correctly for me in 4.16.0.3. Are those of you have trouble with "4.16" using a later Beta version? It is not clear enough to say "4.16" or "latest". Please specify the entire version number. The version number is available inside Daz Studio in menu Help/About Daz Studio, or you can see it on the splash screen when you start Daz Studio.

    I'm using the public release of Studio, 4.16.0.3 and all the settings for UltraScenery are the defaults. Fresh scene, no other props, cameras or figures, just default selections for US (meaning that I just scroll through the various options tabs and leave them all as is) and I get this every time.

    Post edited by crashworship on
  • FishtalesFishtales Posts: 6,119

    Try moving the camera up as the ground for Ultrascenery is above the default ground level.

  • Fishtales said:

    Try moving the camera up as the ground for Ultrascenery is above the default ground level.

    Thank but there is no camera.

  • FishtalesFishtales Posts: 6,119

    crashworship said:

    Fishtales said:

    Try moving the camera up as the ground for Ultrascenery is above the default ground level.

    Thank but there is no camera.

    You must be looking through something so move the view up. 

  • crashworshipcrashworship Posts: 218
    edited December 2021

    Fishtales said:

    crashworship said:

    Fishtales said:

    Try moving the camera up as the ground for Ultrascenery is above the default ground level.

    Thank but there is no camera.

    You must be looking through something so move the view up. 

    Perspective view and it hasn't been moved from its default possition. Freshly cleared, blank scene, default render environment, start the Ultra script, let Ultra create the scene prop. This is exactly how I've always started any scene in which I'm usuing UltraScenery. Once the scenery prop has been created, only then do I move the perspective view to see where I want to place my props/figures. Once I've done that, I create a camera, rerun the UltraScenery script with extend forest/restrict plants to camera view if needed. I don't know how many times I've started this way and have never before had this issue.

    Post edited by crashworship on
  • barbultbarbult Posts: 24,240

    My thoughts:

    1. The "blob" underground are the original plant/rock/log objects, scaled to 1% of their real size. Those are not instances. This is normal and the way UltraScenery has always worked.
    2. Your third screenshot is not a render. It is an Iray preview in the viewport. You are using a camera in that screenshot, and it is properly placed. What does a real Iray render look like? (Go to Render Settings and click the Render button.)
    3. Your screenshots have the Scene pane horizontally scrolled, so we viewers cannot verify that you do indeed have the eye icon on for visibility.
  • crashworshipcrashworship Posts: 218
    edited December 2021

    barbult said:

    My thoughts:

    1. The "blob" underground are the original plant/rock/log objects, scaled to 1% of their real size. Those are not instances. This is normal and the way UltraScenery has always worked.
    2. Your third screenshot is not a render. It is an Iray preview in the viewport. You are using a camera in that screenshot, and it is properly placed. What does a real Iray render look like? (Go to Render Settings and click the Render button.)
    3. Your screenshots have the Scene pane horizontally scrolled, so we viewers cannot verify that you do indeed have the eye icon on for visibili

    Those screen shots were the only way I could capture what the scene looked like as it was created. That camera was created after the UltraScene prop was created. It wasn't there when then the script wasn't started. The UltraScene script was run in a fresh, empty scene, no other props or figures, no camera, no applied environment settings. As I said in my original post, it was difficult to capture in screen shots what I'm seeing with the ability to pan around in my scene window.

    I'm getting the idea, as is so often the case when I bring something like this up in these forums that the responders assume that I'm an idiot and don't know what I'm doing and it's because of that the problem is occurring. I have used UltraScenery many times prior to the release of the latest public Studio version without issues. I haven't changed anything that I normally have done when running the UltraScene script.

    Post edited by crashworship on
  • FishtalesFishtales Posts: 6,119

    You are looking below the ground with the perspective view and that blob is always there. Move the screen view above the ground and render and see the instances as they are invisible before rendering, but you already know that.

  • 41cessna41cessna Posts: 22
    edited December 2021

    Built a new computer back in late Oct. (AMD Ryzen 5800x, RTX2060 super, 500Gb M.2 Boot, 1Tb M.2 data, 32Gb Ram, Win. 10, Daz 4.15.0.30, all up to date. when ever I include UltraScenery in the scene the computer

    slows down to a point that it is unusable. UltraScenery worked fine on my old computer. Any thoughts?

     

    Thanks

    Post edited by 41cessna on
  • barbultbarbult Posts: 24,240
    edited December 2021

    41cessna said:

    Built a new computer back in late Oct. (AMD Ryzen 5800x, RTX2060 super, 500Gb M.2 Boot, 1Tb M.2 data, 32Gb Ram, Win. 10, Daz 4.15.0.30, all up to date. when ever I include UltraScenery in the scene the computer

    slows down to a point that it is unusable. UltraScenery worked fine on my old computer. Any thoughts?

     

    Thanks

    Slows down when you are doing what? Navigating in the viewport? Rendering?

    Post edited by barbult on
  • barbult, the slowdown starta as soon as I include an UltraScene element to the image and stays that way till I remove said element or close Daz3d

  • barbultbarbult Posts: 24,240

    41cessna said:

    barbult, the slowdown starta as soon as I include an UltraScene element to the image and stays that way till I remove said element or close Daz3d

    Are you using Iray preview in the viewport? That is not recommended for UltraScenery, because Iray preview will not use the Instancing Optimization mode of Memory. Speed optimization will kill performance with UltraScenery. If you have Iray preview for your viewport draw style, change it to Texture Shadded or something like that.

    Check your Daz Studio Preferences (F2 keyboard shortcut). How do you have Display Optimization set? Mine is set to Best, and that has worked well with a GPU less powerful than yours.

  • viewport is set to texture shaded and display optimiztion is set to best

  • barbultbarbult Posts: 24,240
    edited December 2021

    It sounds like you are configured correctly. Look on the UltraScenery build tab. Does it say Script version 1.3.3.1? That is the latest. Do you have the accelerator plugin? if so, the Build tab should say Accelerator version 1.0.2.4.

    You didn't install UltraScenery from inside Daz Studio (i.e. using Daz Connect) did you? That is known to cause problems. It is recommended to install UltraScenery and related products with Daz Install Manager (DIM). If you did install from inside Daz Studio, you MUST uninstall it from inside Daz Studio before installing with DIM. Otherwise the DIM installation will be completely ignored by Daz Studio.

    Are there any errors related to UltraScenery in the log file? (Help>Troubleshooting>View Log File)

    What happens if you select _No Features and Grassland 1, and then go the the UltraScenery build tab and turn OFF the visibility (eye) icon  for all 4 layers? UltraScenery should build just the terrain. Do you still experience the slow down?

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    Post edited by barbult on
  • barbultbarbult Posts: 24,240

    Another thought: You don't have the Aux Viewport tab loaded and set to Iray preview, do you?

     

  • barbultbarbult Posts: 24,240

    Do you have Octane Render installed? Here are some comments from HowieFarkes trouble shooting tips in the first post of this thread:

    • Uninstall Octane Render (if convenient) - Octane Render has for some people caused freezes and/or extremely long processing times for UltraScenery
    • Getting a big stack of plants and props in the very center of the scene - that also can be caused by Octane Render and can be resolved by uninstalling Octane.
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