PowerPose pins don't work w/ PowerPose?
tianxiangxiong
Posts: 21
In PowerPose joints can be pinned. This prevents them from being moved by ActivePose. However, this doesn't actually seem to affect PowerPose itself? E.g. If I pin a character's feet, then rotate the pelvis w/ PowerPose, the feet still move.
Is there a way to make PowerPose respect its own pins?
powerpose_pin.png
314 x 481 - 82K
Post edited by tianxiangxiong on
Comments
According to some of the documentation on Daz's website, PowerPose and ActivePose were originally the same thing, and supported pinning. So I guess when they couldn't get the pinning to work, they renamed one and pretended they were separate things.
The docs on this page state what you can do with the PowerPose tool tab, but it lists the options that are now available as part of ActivePose:
http://docs.daz3d.com/doku.php/artzone/pub/software/powerpose/start
PowerPose and ActivePose have never been the same thing - however, ActivePose was originally called Power Pose, while Power Pose was originally named Puppeteer. So if you are looking at very old tutorials, or pages from the old ArtZone wiki, the naming may well be confusing.
Really? Because I'm reading these doc pages, and they very clearly combine the features of PowerPose (manipulating a figure via dots) and ActivePose (all the options like pinning, stiffness, etc. found in ActivePose's Tool Settings pane) under the name PowerPose.
The old name for the current PowerPose was Pantomime, not Puppeteer, and yse they are now a single plug-in - but they never supported pinning (tother than the toggle,) in Pantomime/PowerPose. Those documents are really old (I can't remember when ArtZone closed, 2012 at the latest I think) and were not, I think, official but they have been edited to at least resolve the name confusion.