Speckling Issue
masterharper64
Posts: 24
Can anyone help?
When rendering (IRay), I am getting speckling on certain areas of an image, especially eyes and in close-up images. I have tried playing around with the render settings and have seen a little improvement, but not to any great degree. Is it possible that this could be being caused by the limitations of my graphics card which, at the moment, is an ancient NVidia GeForce GT520 with 1Gb GDDR3 RAM or does anyone have any other suggestions as to what may be causing this?
Comments
It definitely cannot be caused by your graphic card. The only difference between cards will be 1/ the complexity of the scene that can be handled and 2/ the computing time, but besides that the results should be identical.
Maybe if you post a render it will be easier to identify the problem.
Speckling has any number of issues, but generally it's because a surface is either too shiny or there's not enough light. If a material has too much specularity, it produces hot pixels where the light intensity clips. If there's not enough illumination, then Iray can't do the shading calculations propertly and there's a lot of noise.
Pictures would help.
It is a sign that your renders have stopped too soon.
In your case the rendering is done on CPU and the GPU has nothing to do with it.
Set Max Samples and Max Time in rendering settings to either -1 or 30000 to let the rendering have the time it needs.
Eyes can be much slower to converge (reach a state that Iray counts as finished) than many other surfaces. Shadowy noks and corners can also be slow, as they rely on light bouncing in. If most of the image looks done the render may have stopped as Iray thinks it is close enough (the Convergence Threshold setting). There are a free things you can try, though they will all add to the total render time: