Sloshwerks French Quarter - how to stop blurry renders?
Willanik
Posts: 44
I bought Seraphim French Quarter by Sloshwerks. I like it, apart from one big problem – every render is blurred! I have tried moving my location, changing cameras, adding my own camera and using it with and without headlamp. All blurry. Is there a control that can make the scene more distinct?
Thanks for any help you can give.
Comments
You might simply need to let the render run longer.
Or maybe depth of field has been enabled by mistake?
Thanks for the good ideas Leana.
I tried a long render (over an hour!) but it had no effect.
I had added a new camera and it had no effect so I doubt it is DOF. My scenes with other content and cameras I add are rendering clearly.
I even rendered the (blurry) Sloshwerks scene, deleted the French Quarter content and then added the scene back as a jpeg background. The character in the foreground still came out blurry!
Very confusing
How about a sample render? Default day scene straight out of the box, no adjustments, saved as PNG. Maybe some specs to go with it. Studio version, NVIDIA driver version...
maybe use saved render settings and a camera from another scene
I cannot tell because I have my own render settings as default in preferences as the ones PAs use are usually too much for my hardware
Maybe the De-noiser got turned on? Or the Bloom filter?
The scene loads some render settings as well. Max samples 1500, post denoiser enabled, starts at 1475 iterations, F/Stop 7.2 (sets Exposure to 12.7), and a bunch of Sun-Sky settings. Tried it myself, no noticeable blur. (Studio 4.12)
Have you tried lowering your Pixel Filtering size. In Render Setting>Filtering>Pixel filter radius. Default is 1.5 / Gaussian. Try using Mitchell @ 1.0 or 0.8
I use Mitchel 0.5 for crisp portrait rendres.
Thanks for all the great suggestions! There is some stuff there I have not looked at before, so it sounds likea good learning experience for me. I will start to experiement and see what happens.