Convert to SubD is making character .OBJ blocky
Hausfrau Mafia
Posts: 76
Hi guys,
When I import a Wavefront .obj from Blender of a character mesh at Base resolution it's almost smooth. But when I convert to SubD it goes full-on terminator. Upping the levels, changing the algorithm or interpolation do nothing.
I suspect I'm overlooking something in Blender, but there are just too many settings to screenshot them all. Has anyone seen this problem before?
In Blender I have an Armature modifier which I don't apply at export and I've tried clearing custom split normals, adding them, autosmooth... God, there's just so many variables.
Thanks
Screen Shot 11-26-21 at 11.43 AM.PNG
1458 x 972 - 411K
Screen Shot 11-26-21 at 11.43 AM 001.PNG
1458 x 972 - 415K
Comments
Change Edge Interpolation.
you mean inside DazStudio? Yeah I've tried all of them, all algorithms as well, same results...
If the model isn't being smoothed, then it's possible the model was accidentally beveled before being exported. You can see the same thing if you add a bevel modifier with "None" limit method to a UV Sphere and then a Subsurf modifier after it. No matter how high you turn the subsurf up, the beveled edges with make it look polygonal.
See if you have a bevel modifier attached, because it might be getting applied on export. If the model itself is beveled, then I'm afraid you'll need to fix it manually.