Workflow To Get Gravity/Dynamic Hair and Clothing
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Hey all,
I´ve been looking for a workflow that lets me have gravity, dynamic hair and dynamic clothing in my animations.
At the moment I´m working with DAZ Studio and the Octane plugin, so the only way to simulate dynamic hair and gravity is change it by hand every frame.
I´ve read/heard that Carrara offers some form of gravity as well as dynamic hair, is that true?
Then again I´ve heard that the Octane Plugin doesn´t support Carrara´s hair?
If so, how could one incorporate Carrara into the workflow without losing DAZ Studios features such as dynamic clothing? And then, how could I get Carrara´s hair get to work inside the Octane plugin?
I know it´s a tricky question, but I hope you might have some insight!
thanks and best
Comments
Even Poser's dynamic hair which is the only one AFAIK renderable in Octane does not apparently update for animation
I know the demo could not cope with it just manually switching to a new frame though the cloth worked.
Otherwise I would suggest Poser as it has the best cloth dynamics too.
That said you can get Poser cloth hair at Renderosity, I do not know how good it is. You can possibly even export the animation after using dyntomorph python script to render it in DAZ octane using the imported pz3 scene so only need buy Poser not the plugin for octane.