I've seen a couple over on ShareCG although I really haven't searched so there may be more than the 3 I saw. It wouldn't be hard to make your own though.
Create one in a paint program, then use that image as a texture for a primitive plane. Create a transparency map for it and you have a text bubble you can load directly into your scene. (Don't forget to set it's "Point at" to the camera so it always faces your camera though)
I too am using DAZ to make a comic. I have not, however, placed the chat directly INTO the scene. This seems, to me, to be problematic. A dialog font should be consistent in size and shape, and when you render at different resolutions or panel sizes, you are going to have a hard time keeping it consistent.
I suggest doing the dialog box in post-work. You can use a variety of programs to super-impose font of a consistent size on top of the scene. Photoshop even has some primitive word balloons and thought balloons as pre-defined shapes, though of course, you can always make your own. If you want to get really sophisticated, you can use Manga Studio, which comes with word-balloon creation features that are a little more elaborate.
Here's an example of what I mean. The renders are in DAZ, with no postwork to the images. They are imported directly into Manga Studio. The lettering and word balloons are done in Manga Studio. The resulting composite can then be exported in whatever format you want (in this case, jpg).
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I've seen a couple over on ShareCG although I really haven't searched so there may be more than the 3 I saw. It wouldn't be hard to make your own though.
Create one in a paint program, then use that image as a texture for a primitive plane. Create a transparency map for it and you have a text bubble you can load directly into your scene. (Don't forget to set it's "Point at" to the camera so it always faces your camera though)
I too am using DAZ to make a comic. I have not, however, placed the chat directly INTO the scene. This seems, to me, to be problematic. A dialog font should be consistent in size and shape, and when you render at different resolutions or panel sizes, you are going to have a hard time keeping it consistent.
I suggest doing the dialog box in post-work. You can use a variety of programs to super-impose font of a consistent size on top of the scene. Photoshop even has some primitive word balloons and thought balloons as pre-defined shapes, though of course, you can always make your own. If you want to get really sophisticated, you can use Manga Studio, which comes with word-balloon creation features that are a little more elaborate.
Here's an example of what I mean. The renders are in DAZ, with no postwork to the images. They are imported directly into Manga Studio. The lettering and word balloons are done in Manga Studio. The resulting composite can then be exported in whatever format you want (in this case, jpg).
I've found Comic Life to be a good tool for my DAZ-comic workflow.
I purchased my comic starter kit from a store but i believe there are several chat bubbles strip layout templates for free over at Deviant Art.
I concur with the others it is best to ad the balloons after in a paint program.
Thank you all, I just try the paint bubble and work fine so far! Exactly what I needed!