Posing long hair to fit with clothing?

Is there a tutorial somewhere on how to properly pose long hair to conform to clothing?

I am specifically looking to make the Neve Hair work together with the ruff on the Ridge Outfit dress...
I tried letting dForce dynamically take care of it, but for some reason it always brings the hair to the last applied pose before simulating, even if the hair is pointing in a different direction at the start ("this frame" and "from remembered pose" is disabled!), so it just passes through the ruff.

When I try an animated approach (character bent over and then straighterning) the hair just explodes:

(Note: No other posing done, just to demonstrate the problem!)

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Post edited by daisuki.nekomusume on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,752

    None dforce long hair has always been problematic in posing it, especially with clothing on. There is no recipe for making it work other than playing with the movement morphs that comes with it to try and make it fit like you want. It's not dforce hair which might explain why it exploded. You could try getting the fit as close as you can, then apply a smoothing modifier with collision for a better fit. Or try a deformer, or another mesh tool like mesh grabber to move the parts that are not fitting correctly

  • FSMCDesigns said:

    None dforce long hair has always been problematic in posing it, especially with clothing on. There is no recipe for making it work other than playing with the movement morphs that comes with it to try and make it fit like you want. It's not dforce hair which might explain why it exploded. You could try getting the fit as close as you can, then apply a smoothing modifier with collision for a better fit. Or try a deformer, or another mesh tool like mesh grabber to move the parts that are not fitting correctly

    The description mentions a dForce weight node is included, which is why I tried dForce simulation to begin with...

    I'll try moving the hair away from the ruff with the morphs as much as possible, and then let a single frame simulation attempt to settle the hair...

  • margravemargrave Posts: 1,822

    Did you read the product page?

    an articulate rig consisting of 34 custom bones

    You don't need dForce. Just use the bones to pose it.

  • AprilYSHAprilYSH Posts: 1,499

    heya @daisuki.nekomusume :)

    • yes, Neve hair has custom bones for posing, it also has dforce cloth weighting for optional draping
    • use "simulate single frame" preset to do non-animated renders and start from your selected hair pose
    • apply pose 02 or pose10 to put all the hair in front of the body before sim
    • hair must not be cutting through any clothing before simulation begins.
    • after simulating apply the "smoothing on" preset 
    • if you wish to redo simulation turn off hair smoothing first, then on again after sim
    • best to make big collars invisible from simulation. 
    • big collars and similar accessories would be difficult to avoid so you may need to use mesh grabber to get rid of remaining intersections
    • please read usage tips for more info

    Goodluck :)

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  • Yeah, I read those, but they didn't help me much... I'll probably end up buying meshgrabber, but I will wait as long as possible with that, because it's not the cheapest tool in the store, so maybe I'll get lucky and a special or matching promo will pop up before then!  wink

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