Posing long hair to fit with clothing?
daisuki.nekomusume
Posts: 84
Is there a tutorial somewhere on how to properly pose long hair to conform to clothing?
I am specifically looking to make the Neve Hair work together with the ruff on the Ridge Outfit dress...
I tried letting dForce dynamically take care of it, but for some reason it always brings the hair to the last applied pose before simulating, even if the hair is pointing in a different direction at the start ("this frame" and "from remembered pose" is disabled!), so it just passes through the ruff.
When I try an animated approach (character bent over and then straighterning) the hair just explodes:
(Note: No other posing done, just to demonstrate the problem!)
2021-11-22 14_08_50-DAZ Studio 4.15 Pro - Briar Rose #1-test.duf.png
407 x 1082 - 510K
Post edited by daisuki.nekomusume on
Comments
None dforce long hair has always been problematic in posing it, especially with clothing on. There is no recipe for making it work other than playing with the movement morphs that comes with it to try and make it fit like you want. It's not dforce hair which might explain why it exploded. You could try getting the fit as close as you can, then apply a smoothing modifier with collision for a better fit. Or try a deformer, or another mesh tool like mesh grabber to move the parts that are not fitting correctly
The description mentions a dForce weight node is included, which is why I tried dForce simulation to begin with...
I'll try moving the hair away from the ruff with the morphs as much as possible, and then let a single frame simulation attempt to settle the hair...
Did you read the product page?
You don't need dForce. Just use the bones to pose it.
heya @daisuki.nekomusume :)
Goodluck :)
Yeah, I read those, but they didn't help me much... I'll probably end up buying meshgrabber, but I will wait as long as possible with that, because it's not the cheapest tool in the store, so maybe I'll get lucky and a special or matching promo will pop up before then!