Problem saving a Character Preset - without a pesky morph
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I have a custom morph, I created in Zbrush, called "Right Pec". I have somehow corrupted many of my daz files with it as it appears in the sliders list, at 100%, in characters I don't want it to even be a part of. I would like to get rid of the morph entirely. I've gone so far as to Search my PC for "Right Pec.dsf" and deleted every instance of it I can find. Even after doing so, and emptying my Recycle Bin. It magically is still present in my corrupted characters. I've tried saving Character Presets, and they always contain that morph. Even if I enter Edit Mode in the sliders list and delete the morph, before I save the Character Preset. Interestingly, when I save as a Properties Preset, the morph is still there, but at least it is zeroed. At the very least, I need to save Character Presets without the morph showing up as 100%
BTW, the problem started back when I used Saved Modified Assets many months ago. I'm tired of hunting for that morph and zeroing it every time.
Any suggestions?
Comments
Deleting the file should have removed it, but if you find the slider, click on the gear icon on the right, select Parameter Settings from the menu, and change the current and default values to 0 then Save Modified Assets again (making sure that your morph is the only thing checked) that should update.
Hey Richard,
I don't follow the last part of your instructions: "mak(e) sure that your morph is the only thing checked". I don't see where I can check the things I want to change regarding Saving Modified Assets. The method I am using is going to File... Save As... Support Asset... Save Modified Assets... then the Save Modified Assets dialog comes up... with a few dozen PBMs listed etc, including the "Right Pec.dsf" I'm looking for, but there doesn't seem to be any way to select it and only it. See Attachment
Hmm, OK - I was sure I remembered that having a list like the one in ERC Freeze. You will need to zero the figure then, to make sure that nothing else is in its non-default state.
Resaving the base figure (save modified assets), with the Properties (gear symbol), in the sliding palette set to zero for the offending morph, worked great Richard - THANKS! :-D
SOLVED.