problem when using the filament renderer to render SUE character

Hello,

I am triying to use the filament renderer and found the following problem.

When using the filament to render (either in the view port or render to still image or movie) the SUE character. There is a clear line around the neck (as show in the attached picture). 

The line actually is the boundary between the head and torso uv map. This only happen when I apply SUE's skin and using the filament renderer. Other character's skin  and other renderer

don't have this problem. 

Does anybody has this experience and has any solution to resolve it ?

Thanks and Regards

 

sue_filiment_artifact.png
1920 x 1080 - 802K

Comments

  • Some more finding, this problem exist for any character's skin. Just that for other skin, the line os not so obvious

  • I get that too, just feel it's a limitation of the renderer. There are other things that I notice more, I must admit - lack of shadows, odd response to transparency, things rendering blue for a moment or two. I always consider it as an improved accuracy version of the texture map preview, and just accept any oddities.
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