[closed]Change daylight lighting to night on Classic bed product
robross
Posts: 49
Purchased Deforce JW Classic Bed. It has default lighting on bed to simulate sun coming through window and a shadow. Want bed setting to be night time. I'm a newby and am not familiar with working with lighting. Everything I try makes it worse.
jw classic bed.PNG
364 x 392 - 133K
Post edited by robross on
Comments
https://www.daz3d.com/forums/discussion/comment/7048791/#Comment_7048791
I don't have the product but that just looks like colour of the cover :)
Thanks you both. Margrave, got a chance to learn a lot about lighting. Fishtales you were right, Changed the shader and bright area disappeared.
This bundle should have been named "Bed and DForce sheet" : a bed that does not change shape when you approach a Genesis from it ain't a dForce bed ;)
Anyway : you can light a scene in DAZ Studio at least three different ways (cumulating all of them is the best way to approach "realism" in your renders).
1- Render Settings > Environment > Environment Map.
In the small thumbnail you can load an HDRI, it's a spherical image that loads around the scene. Each pixel of this image emits a light of its color.
Simply go to a website such as https://polyhaven.com/hdris/night , download an hdr image that fits your needs. Then load it as an environment map. If it's still too bright, you can reduce the intensity of the hdr : Render Settings > Environment > Environment Map > Environment Intensity.
2- You could use DAZ default lights. Create > Distant Light / Spotlight / etc.
Place the light in your scene (or edit the one that might be already given with your " dForce JW Classic Bed" product). Select the light in the Scene Tab, then Parameters Tab > Light > Color > Change the white default into something darker and maybe a bit bluish. Then Parameters Tab > Light > Temperature (Kelvin) > Change the value to something blueish also (cf., for Kelvin values : https://www.daz3d.com/forums/uploads/FileUpload/a2/9562c93217249ac3895f61c3bc0b8d.jpg)
3- You could also use any primitive geometry (Create > New Primitive > Sphere, plane, etc.). Select the primitive in the Scene. Apply it the iRay Uber Shader (Content Library > Shader Presets > DS Defaults > !Iray Uber Base). Then Surface Tab > Emissive Color > Change the black default to white. Then Surface Tab > Emissive Temperature (Kelvin) > Change the value to something dark blueish again. Surface Tab > Luminance > Change the default 1500 (cd/m^2) to something much higher until your primitive emits enough light so that objects are visible while still preserving this feeling of nightime.
Cheers. Hope this'll help (o^-')b