How to create a "posing morph"
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Hi everyone
I'm new on daz.
i've looking for a solution but didn't find it so i come to you guys.
Here's my problem, i want to incorporate a skeleton (that 'i've bought on the daz website) into a daz body ('i'll do that in photoshop).
I've already pose my "flesh model", but i need the skeleton has the exact same pose. How can i do that ?
PS : And do you know how to remove the "red cercles" around the skeleton body for the render ?
Thanks for your help.
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skeleton_cercles.png
1129 x 849 - 286K
Comments
There's usually a preset in the Poser-format Pose library to hide the Helpers or Handles -- if not, expand the figure in the Scene pane and hide them, either by clicking the eye icon in the Scene pane or by selecting all the helpers, then going to the Parameters pane and setting Visible to Off. If those don't work go to the Surfaces pane and find the surface named Helpers or Handles and set Opacity to zero (not the preferred solution, as the render engine still needs to calculate the transparent surfaces, whereas if they are set to not visible the render engine ignores them).
For the pose, applying the same pose you did to the figure may be a good starting point, depending on how similar the body parts are. The Skeleton is a pretty old figure, so there will be differences, but the main body parts tend to be named the same on most figures, so hopefully it won't be too involved to correct the differences.
It may not be feasible to switch figures, but Michael 3 & 4 and Victoria 3 & 4 all have matching Skeleton figures in the store, so those should match their figures with the same pose (and can be conformed to the figures, so using transparency maps you may not even have to composite two renders).
This may work for the posing part:
Select your "Flesh model" and go to edit->Copy->copy figure
Then select your skeleton and go to edit->paste->paste figure pose (Or "paste pose to selected items")
It couldn' be easier...Thank you very much guys. It works perfectly
An idea about the red cercles of the skeleton ?
The only way I know of is to use the methods described by fixmypcmike
Go into the scene tab and select the skeleton, then right click on it and select expand->expand from selected
Find all the red circles in the list and click the eyeball next to them
Ok, yes that works, thanks again, sorry for the repetition.