Invisible Mesh Lights broken in Daz Studio 4.15.1

I've noticed that objects with emissive shaders can no longer be made invisible with a black cutout opacity texture without making the whole light disappear.
This happens in the latest 4.15.1 Public Build Beta, the regular 4.15 has no issues with this.
Anyone else having the same issue?

Comments

  • voyv42voyv42 Posts: 4
    edited November 2021

    Same issue here. Reducing the opacity on emissive shader also reduce the intensity of the light.

    daz 4.15.1.91

    Post edited by voyv42 on
  • jestmartjestmart Posts: 4,449

    How can an invisible emissive give light?  Answer, they can't, not now, not ever.  Remove the texture and set the slider to 0.0001

  • jestmart said:

    How can an invisible emissive give light?  Answer, they can't, not now, not ever.  Remove the texture and set the slider to 0.0001

    That's the issue, lowering the opacity (not setting it to zero) is also reducing the light emitted.

  • I see the same, not immediately seeing anything in the Iray chnange log that might cause it.

  • ironcheeseironcheese Posts: 72
    edited February 2022

    This seems to be present also in 4.20.0.2: the lower the opacity the lower the intensity

    Post edited by ironcheese on
  • Jay VersluisJay Versluis Posts: 252
    edited February 2022

    Thankfully we can compensate by an (almost) exact 1:1 ratio. Say your image looks well lit with 1500 Luminance and 1.0 Cutout Opacity, you can multiply/divide by the inverse value and add 0 zeroes to each number (15000000000 Luminance and 0.0000001 Cutout Opacity).

     

    George Invisible.jpg
    1200 x 1200 - 64K
    George Visible.jpg
    1200 x 1200 - 73K
    Post edited by Jay Versluis on
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