Wrong Bone Rotation with 'Daz to Unity'
lawwlekluze
Posts: 19
Hi,
I hope to make 'pJCM Corrective Morph in Unity' but there is big problem.
When I use 'Daz to Unity', the bone rotation value (Joint Orient) between Unity and Daz3d are different. please see below pic.
left one is screenshot in Maya and right one is in Unity.
When 'Daz to Unity Bridge' is used, Avatar is automatically generated by Unity, and Bone rotation value seems to have been modified in the process.
I want to make 'pJCM morphs' as Corrective Morph Driver in Unity, but it is impossible cuz of bone's rotation value difference.
Is there any good solution? Please give me some advice.
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Post edited by lawwlekluze on