Move some geometry from one bone to another in Daz? (Solved)
lukon100
Posts: 803
I made a rigged rigid prop in Blender. In Blender I accidentlly assigned some geometry to the wrong vertex group.
After transferring to Daz and doing a lot of rigging work, I discover my mistake.
Now I want to select the mal-assigned geometry and re-assign it to the correct bone WITHIN Daz, rather than starting over from Blender.
Can some Daz tool, such as the Geometry Editor, move the mal-assigned geometry from one bone to another?
Post edited by lukon100 on
Comments
Yes.
I haven't done it recently, but IIRC:
Select the vertices in the Geometry Editor, right-click the viewport, and go to Geometry Selection -> Assign to Selection Set. Then, go to the Node Weight Map Editor, right-click the viewport, and select that Selection Set, then right-click again and--with the bone selected--choose Weight Editing -> Fill Selected.
Yes. That works.
Thanks margrave!