unbaking Animate2 keyframes?
I know that baking an aniblock sequence in Animate2 transfers the keyframes to the timeline. I control them mostly in Keymate at that point. But what if I want to add or extend another animblock? The Bake dialogue box says something about "relabel Animate2" which I assume returns control to Animate2. Is that how it's done? Is it possible to go back and forth from Animate2 to Keymate/timeline? Thanks.
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I posted this in the new forum but maybe it's more appropriate here. I have a scene (daz 4.7 on a mac) and am using a couple aniblocks to make a character walk. If I bake these…they can be controlled in timeline…or in Kaymate which I use. But there doesn't seem to be a way to add more aniblocks after this initial baking. I take it control is no longer in the animate2 panel. Is there a way to restore that control to add more blocks to this movement?
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