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installed using Daz Install Manager, didn't work
Updated my Geforce RTX drivers and it seems it is now working for a test render
Thanks for your help!
FYI
Some changes regarding fog parameters
I really like Archipelago preset in UltraSceneryXT, so below is a render of it.
Rendering Time was 11 minutes 4 seconds
and postworked version of it.
After not using it in a long time, some UltrasceneryXT presets have stopped working for me, specifically two of the addons( tropics and materials & skies - desert addon seems to be working fine). For tropical presets, I only get terrains and water, no biomes. But I see all the presets and didn't change anything in my Ultrascenery-related folder structure. Reinstalled the main plugin and the addons, no change. Anybody got an idea what could be wrong?
Edit: Lol, directly after posting this it started working again. No idea what was wrong before...
HOW DID YOU DO THIS??? - this is exactly (or close) to something i need !!! nice work!!
Thanks. 5200north. I have used Archipelago preset in USXT and changed parameters:
Lower terrain resolution to 128.
Smooth on Height Map to 1
Smooth on Displace to 1.1
Well done, Artini.
Just purchased Ultra Scenery XT and I'm getting an error when attempting to render an image. I read the PDF manual and "think" I have an understanding on how it works. I've attached the error log from when attempting to render. Any assistance will be greatly appreciated.
Did you get this resolved? I'm having the exact same issue.
Update
I can render a scene if I load in a base terrain and make no modifications to it. Once I change anything, use a preset, Biome, water etc, it gives the error message described above. Really would appreciate help getting this resolved.
More information might help diagnose the problem.
I
Log File Attached
I can get terrain and water, but I can't get any trees/biomes to show up. Anyone have any idea why?
They only show up when rendering, is that correct? Maybe I just figured it out.
Thanks! If I save a file, maybe as a Scene Subset, will the trees show up the same every time, or are they generated on the fly each time I hit render?
Some time for a fun little render.
The mountain blew its top.
I looked at the log. I see a mention of Octane along with a system warning. The line is:
I know that having Octane Render enabled causes problems with UltraScenery. I don't know if the same is true of UltraSceneryXT, because I have never used Octane, but I would be suspicious of it. If you have Octane Render installed, please try disabling Octane Render, restarting Daz Studio, and trying UltraSceneryXT again.
That warning with Octane in it is followed by multiple warnings about empty paths passed to the Content Directory Manager. The first line is:
Since those immediately follow the warning with Octane in it, i don't know if it is related to Octane or not. I never get those warnings, though. There is not information here about WHAT is passing that empty path. If getting rid off Octane doesn't resolve this, We have to look further.
If you create UltraSceneryXT and uncheck both Water and Biome, do you get the same render problem?
Do you own UltraScenery? If so, does it render OK?
The regular UltraScenery works fine with no issues. I've uninstalled Octane before and got the same error but I'll try it again and see what happens. With UltraScenery XT I can load a terrain in and render it with no issues. It's only when I modify the terrain that I get the render error. See attachment of "plain" terrain render from UltraScenery XT.
It was Octane. I got past the error message the scene is now rendering so I'm assuming Octane was the issue. Shame because I like using it for some of my renders. Thanks for all your help!!!
Oh, we cross posted! Hurray that the problem is resolved. If you need Octane for some renders, I would suggest that you "buy for free" the Daz Studio Beta and install that with DIM. Then you could have Octane installed and enabled in the Beta and not the Release, or vice versa.I use the Beta all the time. It is reliable for me.
Hello ,
The way I use Octane with Ultrascenery : the trouble is the update of the massive instances generated by Ultrascenery in Octane format, it freeze . So my way :
- first I disable the Octane plug and restart DS4. Octane plug is generally disabled for me.
- then make my Ultrascenery scene and do test with Iray render
- Once satisfied: I save my scene , activate the Octane plug and quit
- Reopen daz, reload the scene previousy saved
- render in Octane or export for stand alone (last one for me)
The drawback are:
- if you are not satisfied with the Ultrascenery scene , you must restart again (deactivate plug,...)
- plenty of nodes generated in the octane scene so a little difficult to make material adjustments but with grouping it's manageable
Here is an old render I made with Ultrascenery and Octane. I have some ideas for a new one so time to do another Ultrascenery scene :-)
Thanks for the help!
I'll keep Octane uninstalled for a bit just to make sure I'm not having any more issues. Then I'll look at installing it again.
I've been playing with the product a lot over the past few days and what it can do is super-impressive. That said, I'm wondering if it can do what I'm looking for, or if I need to use something else.
All I seem to be able to produce with it are big mountain ranges with very few bits of level terrain. Is that all it's meant for, or could I use it to create a full-on landscape with a valley, a major river running through it (as opposed to the streams I can get out of the non-XT UltraScenery), and so on? If so, how do you do that? I can't figure it out.