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Comments
Some more renders...
Thay all look great.
Those look awesome. :-D
Will this be released soon?
Deserts! Thank you Howie, so much!
Looking forward to this.
The next to the last one looks like some places on Mars! I love scifi so that would be extra sweet!!
I have a weakness for the first two myself. They would both make excellent hunting grounds for Archmage Athena's dragon, the indefatigable Cecil.
Cheers,
Alex.
Excellent! I will be watching for this!
Hey Howie,
How large will it allow you to go for the landscape?
Will it accept custom height maps ?
will it allow to keep all vegitation as low poly incase we only want to use it for background shots ?
The maximum terrain resolution is 1024x1024 polygons. You can scale it to whatever size you want but the default is 1000x1000meters.
It will accept custom height maps, initially only 8bit grayscale but later on I will try to figure out 16bit or better.
The vegetation that will be included is all low poly - the conifer trees you see in the renders are about 250 polygons each and Studio seems to pretty easily render 100,000s of them at once. This product is specifically designed for creating backgrounds and doesn't really work as a foreground landscape creator - that's what UltraScenery is for.
Sounds like the absolutely perfect complement to US. Just love the thought of being able to create an entire wide vista environment in it. US, with its 64m square core, and DS generally, can feel so myopic when trying to hide the fact it's not a complete world. It'll be like a short sighted person putting glasses on, suddenly the world is bigger and more interesting than ever before. Looking forward to it immensely.
Can I ask is it going to be a plug-in, a script or some combination of the two (eg script & optional accelerator)?
Regards,
Richard.
This is 100% a plug-in (plus the content which is a combination of DUF and JSON)
Not sure how many trees are in this scene (many 10s of thousands). Studio was using 5GB during the render.
Looking better and better - I can barely wait!
Howie uses a Mac I believe, and renders everything on CPU. As such I doubt he was refering to VRAM.
That looks fantastic. Given the scale of it, it is hard to believe that it fitted into one square kilometre..
Okay. Cool. But when?
Well I did a couple of things here. There are 2 terrains in the scene, 1 is 1x1km and the the other is 1.6x1.6km, and also I didn’t use true scale either. The trees have been scaled down to give the impression of greater scale to the scene.
I’m working towards a late February or early March release date.
And yes I work on a Mac so any time I quote RAM figures it’s entirely how much system RAM Studio is using during a CPU iRay render.
Awesome. My yearly bonus is in March so I will be sure to put a Daz budget aside to include your product.
My credit card is waiting in anticipation
Adding more variations to the plants in the biomes now.
You need to stop posting this stuff, Howie. I can't handle it!!
I think that is his intent
The first screenshot made this look like a great addition to Ultra Scenery. Then it quickly ramped up to look like a spectacular tool by itself, with great-looking images that stood by themselves. Then came the sheer variety. But this? This is beauty. Congrats, I don't even know how you will top this, just know that you will.
There are not many DAZ asset where I think "I absolutely MUST HAVE that one". THIS is one of those assets. Credit card is already on stand-by
that is one spectacular looking scenery. WOWZA !! What is strange, I can see using this to populate small cities and towns too .. Lower hills or vallets with little tiny buildings, etc.
Howie will be getting phone calls from James Cameron and Peter Jackson, next!
Cheers,
Alex.