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Comments
I'm lovin' it! Thanks for the amazing product.
Great info richardandtracy! Thank you
is the scene created exportable to like unreal engine maya or 3ds max?
USXT, like the original US, generates bog-standard DAZ Studio geometry plus loads and loads and loads of instances. If the unreal engine or 3DS Max support instances then you should be able to export them. If they do not support instances then it won't work.
Cheers,
Alex.
awesome thank you
An update to the USXT terrain banding issue: While USXT does compress larger imported textures down to 1024x1024, this may not be causing the severe banding. I say this because there's no banding if i import a maptiler sattelite heightmap into USXT - even when compressed to 1024x1024. But if I create some mountain terrains using filters in WC, import into USXT, the banding is there. 8 or 16 bit float will not help either no matter what image format. I am currently seeking info about this issue on the WC forum.
Please post some images from Unreal, if you succed to export UltraSceneryXT, there.
I am also interested to see export to Unity, as well.
nm
DS does not seem to export instances in any way in an Obj file. The obj file format (explanation given here: http://paulbourke.net/dataformats/obj/) seems to allow for a line that says
This could be used for every instance with arg1, arg2 etc being used for translation, rotation and scale offsets. But it doesn't seem to be. That way it is possible for the instance could be specified in the called file & the recieving application could possibly determine how it handles multiple calls of the same file.
So, the file format mechanism to do it is there. The facility isn't written in.
I think there is an additional problem. IIRC, Howie said the instances were created on the fly just before rendering & deleted after the render in a sucessful effort to reduce machine load. So... there won't be any instances in the machine to export anyway. Makes it a bit more difficult.
Regards,
Richard.
NM
UltrasceneryXT creates instances at render time, once the render is done the instances are disposed. For someone to be able to export scene with instances, UltrasceneryXT should have an option to create non disposable instances or even better, include an export module.
Octane works with Ultrascatter (see image), Ultrascenery XT (see Tugpsx renders on page 8 of this topic) and Ultrascenery . Only limitation on my config is I can't work with Ultrascenery (and maybe XT) and Octane plug at the same time but there is a way to manage it.
I seem to have resolved the issue I had with US XT - BE SURE TO SET Instance Optimization to Memory!
Small exmaple of me using it
Awesome job. Thanks for sharing your drone cam footage.
Thanks for the tip Tugpsx as I still didn't have time to test . Was worried about compatibility but after seeing your renders not anymore :-) !
Am I the only one who got USXT with no documentation whatsoever? There are no pdfs. There is no readme folder. It was installed using install manager :/ I've got the USXT Terrain loaded, SunSky settings apply just fine, but no material settings or presets ever seem to apply. The terrain is just a barren rock when it's rendered, and no documentation to help me figure out what im doing wrong :(
The PDF should be in
C:\Program Files\DAZ 3D\DAZStudio4\docs\Plugins\UltraSceneryXT.
Do a search for UltraSceneryXT.pdf
Thanks, I've got my daz library and plugins saved to an external drive, it appears it installs the documentation on C:/ drive regardless of the plugin install path you have set, so that was causing the confusion. Also had some issues where it wasn't saving any of the image maps, this only changed when i moved the save directory to the same location as the scene file. But, it's all figured out now, I appreciate it :)
For future reference: When you install a product with DIM, you can right click on the installed package in DIM and select Show Installed Files. It will give you links directly to each installed file in that package.
Well, sadly. Now it's locking on an attempt to render, gets stuck on "Reading Asset" during UltraSceneryXT Pre-Flight. Been sitting here for 6 minutes now, so that's the next hurdle to figure out. >.<
As far as I can see, DIM doesn't configure a separate path for plugins. Are you installing the Daz Studio application to your external drive also, not just your content library and plugins? I have my content library on a path other than C, but my Daz Studio application and plugins are installed in subfolders of C:/Program Files. UltraSceneryXT is working fine in that setup.
I don't, My C Drive is ridiculously small, with all the size of over 400 daz assets, i just decided to move it all to the external drive. I'm guessing i just *assumed* that it would install the plugins on the E:/ drive as well, but they've all worked so far. That said, I managed to get it working. It looks like there was a specific HDRI I was using (that I had never used before) that Daz just doesn't like. I loaded an empty scene with only that HDRI, and it locked up on me. Using another HDRI, i managed to render my first USXT shot :) It's nothing particularly fancy, but at least i have it running now :)
This is gorgeous! How did you set your camera to get so much included in the image?
Are there any snow-capped mountains in USX somewhere? I could have sworn I've seen images like that. Every time I click on something that I think is such, it ends up just being grey rocks. There's nothing in the Terrain Properties Material list that looks like snow. Have I missed some more materials or settings somewhere? Or is my mind playing tricks on me and making me think the grey rocks are snow because they're so far away?
Purchased it. But didn't get around to installing my last few weeks of purchased content until yesterday.
The installer, for Mac 64bit refuses to run.It launches, but I never get a splash screen or anything beyond the program name in my menubar.
There was additional content, like most of the rest of the UltraScenery modules which I installed manually like the rest of them. But whatever is in that installer doesn't seem to want to come out.