Prevent subdivision level from changing in viewport while sliding morphs?
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Subdivision level resets back to 1 on viewport while editing morphs. This improves performance, but it becomes difficult to evaluate subtle changes. Is there a way to disable this feature?
Comments
Draw Settings pane>Subdivision Updates will do the job if turned off, I think.
Draw Settings pane>Subdivision Updates>Continuous worked.
Sorry, I was confusing it with a different option - yes, Continuous.