The arms up and down is being handled with a morph, not a joint rotation. A morph movces the vertices along a straight line from the starting postion to the final position, it doesn't rotate around a centre as the joint does.
Thanks for the reply.
I know how morph works, but my question remains unanswered.
Why does it work in DAZ morph without distortion but in Cinema 4d it does?
Thanks for the reply.
I know how morph works, but my question remains unanswered.
Why does it work in DAZ morph without distortion but in Cinema 4d it does?
In DS you are using the Arms Up Down Pose control, which is driving the rotations - it isn't a morph and so doesn't have the same limitation. Please give the steps you are using to go from DS to C4D.
Comments
Please describe what you mean in words.
Hands from time 1:26 to 1:30 have a very deformed appearance.
The arms up and down is being handled with a morph, not a joint rotation. A morph movces the vertices along a straight line from the starting postion to the final position, it doesn't rotate around a centre as the joint does.
Thanks for the reply.
I know how morph works, but my question remains unanswered.
Why does it work in DAZ morph without distortion but in Cinema 4d it does?
At a guess, there's a correction morph applied automatically in DS but not in C4D.
In DS you are using the Arms Up Down Pose control, which is driving the rotations - it isn't a morph and so doesn't have the same limitation. Please give the steps you are using to go from DS to C4D.
The video on Youtube accurately shows all the steps I have taken.
Yours sincerely
A video can be a useful supplement to a description but - especially lacking narration or labelling - it is not adequate on its own.