What is the Difference between Scene subset & Support Asset

carrie58carrie58 Posts: 3,981

So this is what I'm trying to figure out I have a bunch of "Poser" formated (pp2. ,Cr2. s) I have saved as scene subsets , so they are avaiable in my DS content .But now I've discovered the whole save as Support Asset/Figure/Prop/Assets and want to know what is the difference ,I have found there is a data folder when I save as a support asset ,but I haven't found a data folder for the scene subsets ,is there one? Have I just missed it?Or is saving as a support asset more complete? so I could get rid of the originals from the runtime folder?

Post edited by carrie58 on

Comments

  • An asset save gives you assets in the data folder, so any scene or preset that uses the content can refer to the asset files instead of having to embed the raw data. In many cases any content that isn't an asset in the Data folder is embedded in the scene file, but Poser imports are in fact written to an Auto Adapted folder in Data as if saved as assets (imported OBJs, and imported morphs, UV sets etc., are embedded in the scene file).

  • carrie58carrie58 Posts: 3,981

    But I wasn't importing the Poser stuff I was just loading them from the Runtime/ libraries/character or props folder and then saving as a scene subset ...... or a couple of times as a support asset .So which would you say is better for stuff you want to keep in your main folders?

  • LeanaLeana Posts: 11,661

    Poser content is not in native DS format, so when loading it you are in fact importing it.

  • carrie58carrie58 Posts: 3,981

    @Leana So you mean that even  Generation 4 is actually being imported each time I bring them into a scene?I'm just trying to understand ,any of the "content" that is found in the "runtime" "library" folders are considered "Poser" content with the exception of the Texture folder.......?

  • frank0314frank0314 Posts: 14,035
    edited September 2021

    Anything that is in the "Runtime" folder is Poser ready and Poser formatted and will import into DS. 

    Post edited by frank0314 on
  • carrie58carrie58 Posts: 3,981
    edited September 2021

    hi Frank0314 So Back to my original question ,if I chose to save my Poser content props and figures in my DS library ,which is a more complete way to do it a scene subset or a Support Asset ? Keeping in mind I don't use smart content I manually install stuff  ,and really I'm trying to move 13 years worth of stuff from the Poser set up to DS cause I like DS better

    (edited cause I can't add)

     

    Post edited by carrie58 on
  • carrie58 said:

    hi Frank0314 So Back to my original question ,if I chose to save my Poser content props and figures in my DS library ,which is a more complete way to do it a scene subset or a Support Asset ? Keeping in mind I don't use smart content I manually install stuff  ,and really I'm trying to move 19 years worth of stuff from the Poser set up to DS cause I like DS better

    Just save a scene subset, but bear in mind that you will then have the data embedded in each scene that uses the item. I'm not sure how well Poser figures save as assets, in any event.

  • frank0314frank0314 Posts: 14,035

    If you are saving Poser formatted packs you will need to adjust textures before saving, otherwise none of your packs will look right. When we were supporting Poser we would do that for the end user, but if you get the content pretty much anywhere else it is more than likely not going to be adjusted for DS. I've ran into a couple times where I needed to adjust one of our poses but it only happed a couple times so that should be ok but would be a good thing to check eventually. Leave the original folders in the Runtime structure though. All the files you will be saving can go into the DS Format tree if you would like. Just create a folder for it. You can also create custom categories to combine the two formats together if desired for some reason. 

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