Applying images to primitives
I am possibly missing something, but I have managed to generate planes etc with my own imagery but I don't know how to save the image with the primitive. The path to the image seems to need to be set in stone. As I want to use primitives more than once and tend to have USB sticks from which the images are downloaded, it is a real nuisance.
Is there a way to 'add' an image permanently?
Thanks,
Malcolm
Comments
If the image is not in a content directory then it will have to be stored absolutely, if it is in a content directory (when you apply it) then it will be saved as a relative path only and should work in the same relative location in a different content directory or on a different system.
If I understand correctly, the image and the plane (or whatever) cannot be saved as an object then?
A saved scene contains reference to the objects and images used -- they aren't embedded in the scene file. If the references are to items inside a content folder (such as a texture in Runtime:Textures) then the reference will be a relative path, and will work in a different content folder as long as the relative path is the same. If it isn't inside a content folder, then the path will be an absolute path and has to match exactly.
In short, if you're keeping your data on a USB stick, try to keep the runtime folder format that Daz uses. That way when you transfer it from one system to another, it reads it as a new content folder and can find where your file is every time. This works fine with external hard drives and the like as well.
I myself have created content items, and I simply add a new folder into the Runtime directory. Eg: Runtime\Textures\HeraldofFire\Yourfilehere.jpg
Is this also true of imported models? Obviously I know I can save them out as an object anyway using Save As Figure/Prop, but it's good information to know if I were to import an OBJ into my work and not save it as a dedicated prop.Geometry for imported mesh gets written to the \Data\Auto Converted folder.
Correction, Auto-Adapted
Thanks, I couldn't remember which it was.