Not useing 3070 TI GPU memory error.
d00msbane911_3171a1c1e4
Posts: 7
Hi there i just did a clean install of daz and i im slowly loading back on my assest but i cant get my gpu to render. Really stuck with this, im still less then 10 assest loaded and a simple render on my GPU, thanks for the help.
Comments
CPU Information:
2021-09-11 10:32:49.634 CPU String: GenuineIntel
2021-09-11 10:32:49.634 CPU Brand String: Intel(R) Core(TM) i7-4960X CPU @ 3.60GHz
2021-09-11 10:32:49.635 Cache Line Size = 64
2021-09-11 10:32:49.635 L2 Associativity = 6
2021-09-11 10:32:49.635 Cache Size = 256
2021-09-11 10:32:49.636 Physical Memory:
2021-09-11 10:32:49.636 Total: 31.9 GB (34296385536)
2021-09-11 10:32:49.636 Avail: 24.7 GB (26530320384)
2021-09-11 10:32:49.636 Virtual Memory:
2021-09-11 10:32:49.636 Total: 127.9 TB (140737488224256)
2021-09-11 10:32:49.636 Avail: 127.9 TB (140732869849088)
2021-09-11 10:32:55.047 NVIDIA Iray GPUs:
2021-09-11 10:32:55.048 GPU: 1 - NVIDIA GeForce RTX 3070 Ti
2021-09-11 10:32:55.048 Memory Size: 7.9 GB
2021-09-11 10:32:55.048 Clock Rate: 1770000 kHz
2021-09-11 10:32:55.048 Multi Processor Count: 48
2021-09-11 10:32:55.048 CUDA Device ID: 0
2021-09-11 10:32:55.048 CUDA Compute Capability: 8.6
2021-09-11 10:32:55.048 PCI Bus ID: 1
2021-09-11 10:32:55.048 PCI Device ID: 0
2021-09-11 10:32:55.048 TCC Mode: disabled
2021-09-11 10:32:55.048 Display: attached
2021-09-11 10:32:55.048 NVIDIA Iray Scheduling Configuration:
2021-09-11 10:32:55.049 CPU Load Limit: 12
2021-09-11 10:32:55.049 CPU Thread Affinity: enabled
2021-09-11 10:32:55.049 GPU Load Limit: 1
Here is the Start of the rendering Process.
Thank you again for any help.
What were you rendering, an animation or what?
The log is quite busy and doing things it shouldn't when rendering, running scripts, loading assets and starting over, but at least it did get to saving something at "2021-09-11 10:38:54.439 Saved image:..." just before it started over again with 3.982 GiB textures, which was too much this time.
Also, you have specified both the GPU and CPU as rendering devices, unselect the CPU.
Going into Daz3d, most people don't realise they have other programs, that might be using GPU and how much VRAM it's using. I have a laptop atm, so 6Gb of VRAM doesn't go very far, just like your 8Gb I have to be careful with, so I understand, if you have something on computer using it all up it helps to know what it is.
Most of the time, weirdness is due to things like ticked box for "Hardware Acceleration", in Browser like Chrome, Firefox etc, and even email managers like Thunderbird. Most of the time these programs will work perfectly fine with no "Hardware Acceleration" aka you GPU.
You can take a look if a GPU is using VRAM, by open Task Manager, goto Details tab. Right click on one of the columns at the top and "select columns" and look for something like "Dedicated GPU memory" (This is not enabled by default).
Click to enable and then ok.
Now you can order the list by clicking on "Dedicated GPU memory" by high to low and vice versa if you do it again, if you see anything using lots of VRAM find out what it is.
Obviously Daz Studio is a program that should have Hardware Acceleration, things like "dwn.exe" and "crss.exe" are core windows files (Leave them alone).
Anything else, if your recognise it, open up the program, find it's settings and see if you can disable it's hardware acceleration, it be different place depending on the the program. If it works fine afterwards, I guess it didn't need it.
For context Thunderbird can take up over 4Gb Vram if you enable hardware acceleration given enough time, it's a known bug they never really fixed. Most browsers can use 500mb to 1Gb.
I'm familar with the stuff your trying to render, if the above doesn't work, see if something simplier works instead, without those particular attachments (Hopefully you know what I mean).
Here is the log with only the GPU enabled and CPU fall back disabled and a log on GPU - Z to show back ground memory useage without a render going, without daz runing through to daz runing and the scene loaded. Thank you for all the help
I'm just rendering a simple scene with only a few assest and less then 300 mb of Vram is being used for other things though daz is useing over 4-5 gb without a scene loaded is that normal?
Are you using Iray preview? use texture shaded instead to keep the GPU load down and preview from messing with the render.
The scene you are loading is quite heavy on a 8GB GPU with it's 3.982 GiB textures, it still does render on GPU, but the way you are using DS eventually causes it to fail.
Scene Items :
Nodes :
947
Lights :
0
Cameras :
1
World-Space Modifiers :
0
Scene Geometry : Active / Base
Total Vertices :
1,531,057 / 425,146
Total Triangles :
7,763 / 7,995
Total Quads :
1,511,790 / 413,532
Total Faces :
1,519,553 / 421,527
Total Lines :
0 / 0
Primary Selection :
Name :
Genesis8_1Female
Label :
Genesis 8.1 Female
Class :
DzFigure
Vertices :
405,857 / 16,556
Triangles :
0 / 0
Quads :
403,848 / 16,368
Total Faces :
403,848 / 16,368
Total Lines :
0 / 0
that is the scene info if that helps in any way, but when that one render i just did finshed im still siting at 7.5 Gb of VRAM still in use and i stay in filmat mode when i do the render switching to text shad only drops VRAM usage to 7.2k. Thank you for the help by the way.
That doesn't help.
Your biggest problem with that scene are the textures, their size is bringing the VRAM consumption close to maximum your card can handle.
Reduce the size of the textures and you will have more elbow room to work with.
Thank you for helping me with all of this is ha been greatly apperiacted do you know of a good script for texture compression?
https://www.daz3d.com/scene-optimizer