Problem with Arcane Enchantress Horns/Makeup

arrrtiearrrtie Posts: 13

Hello! Whenever I load a pair of horns from daz3d.com/arcane-enchantress-horns-for-genesis-8-female onto this character who is wearing makeup from the same bundle (daz3d.com/arcane-enchantress-geoshell-makeups-for-genesis-3-and-8-female) it breaks the maps and the character looks like this. Any suggestions? It happens if you load the horns first or the makeup geoshells first.

Horns.PNG
1128 x 1003 - 1M
Post edited by arrrtie on

Comments

  • LeanaLeana Posts: 11,387

    The geoshell has surfaces corresponding to the new parts added by the geografted horns, and the materials from the makeup don't know what to do with those new surfaces so they end up solid white which is the default.

    Set the bodypart of the geoshell corresponding to the horns as not visible in scene tab, or set the corresponding surfaces as fully transparent if there's no specific bone.

    For the forehead, try copying the material settings from the surface corresponding to the face and pasting them to the forehead surface

  • I tried to copy the material from the face to the forehead and it set the horn position to a new position and lost the "bumps"

  • Select the geoshell for the makeup then in the parameters tab > shell > visibility > surfaces > search for the horns surface and toggle that to off.
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