Closing down tip....

Hi, I have a closing down tip folks!

I tried these 2 ways...

A) Just close down daz3d as usual, if you had a complex/big scene you were working on, it wil ltake ages for Windows task manager to finally shut the program down, free up memory etc.

B) Click on new, yes, that simple. It says it will erase the scene and then let you carry on with something else.

Ironically, going the NEW task (option B) and then closing down the program is far quicker than option A!

Don't ask me why but that how it seems to work best!

;-)

Comments

  • A) is not a good idea - it can corrupt the interface files or even the database.

    b) seems to vary in its effectiveness - for me, clearing a scene takes about as long as shutting down (but character preets also take an age to load for me, which isn't the case for others).

  • The procedure I use is:

    1. Save the current scene
    2. File menu ->  New   -- this initiates deletion of all the stuff in the current scene and "cleans up" efficiently, apparently
    3. File menu -> Exit

    If I immediately check the Task Manager in Windows after exiting, I see a DAZ Studio process hanging around, but it doesn't stay there long -- say 10-15 seconds max.

    Simply doing a File ->  Exit  from a fully-loaded scene, then checking Task Manager,  I can see DAZ Studio slowly paring down the memory it has allocated, then finally disappearing from the Processes list. This can take minutes, in my experience.   It seems to work most efficiently when you  clear the scene in DAZ Studio by selecting "New"  first.

    My $0.02 worth...

    Olo

  • kyoto kidkyoto kid Posts: 41,023

    ..."B" is my SOP. even when changing to a new scene in the  same session. 

  • I created a little script, that at least improves the closing speed.

  • crosswindcrosswind Posts: 6,831

    weird-grafx said:

    I created a little script, that at least improves the closing speed.

    I suggest you first check undo stack before clearing and close DS in the script so as to remind users of saving the scene first... otherwise it'll be a disaster if a user forgets to save before pressing a shortcut to your script...

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