Is there any site/store assets etc. with animation for genesis 2/Victoria 6

edited December 1969 in New Users

I'm kinda knew, so i want to ask if there is a site with animation for genesis 2 figure, or any package which comes with walk, running, jumping, idle animation etc. and license allow to use it in commercial games? Also i have a question if i use a animation for V4 on V6 what might happen?

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Not sure if there are any animations for G2F, but I can at least answer the 2nd question.

    Genesis 2 works on different rotations to Victoria 4. Most notably, the feet rotate on different axis than their older counterparts. You may notice when applying a V4 pose to V6 that her toes point up and she hobbles around on her heels. This is because V4's Twist rotation is V6's Side-Side rotation and vice versa. Similarly, V4 doesn't have an abdomen 2 bone, so all twists and rotations will apply only to the abdomen, which may give noticeably stiff results.

    The same would occur if you were to apply an animation. The difference of course being that it occurs over multiple frames rather than one, which can make it a little bit harder to fix. There are some scripts available which can remedy this though, so all is not lost. The missing abdomen 2 bone on V4 animations is something which can't be easily overcome though, and it will need some manual tweaks to look right.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,589
    edited December 1969

    For a game for just motions you best look at Mixamo.

    I can actually use just about any animation on Genesis or G2M & F or quadruped animals using iClone 5 and 3dxchange pipeline.
    I retarget the figures to work in iClone, quadrupeds too, and can apply those motions to a retargeted figure and export a bvh that will work in DAZ studio too.
    Getting motions you can use in a game is the issue, with pipeline you can use the iClone included content inc iMotions, Mixamo makes game assets too and Unity.

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