Custom Morph sharing
I had a gentleman commission me to do a character for him. I don't normally work in DAZ, but I followed some tutorials on how to make your own morph using Zbrush and GoZ (at his request. The whole pipeline process followed what he asked for). So I created a new sculpt using the Genesis 8 as a basemesh and made the custom face he wanted (His own face). Then after some fiddling etc finally got it into DAZ and got the face morph working. Well it's been a YEAR since then and he's asking me for the file. I had already sent him a file but I still have it so I resent it to him. The thing is, he can see the morphing of the body where I beefed the character up with DAZ's original body morphs... but he can't get the face at all.
I've exported it as a scene and I've exported it as a character preset and no matter what he can't seem to get the face. I'm able to export it out as an OBJ, but that isn't what he wants.
Now. I've switched computers since then. My last one died. So I don't know that any references would be preserved, but maybe. I did copy the entire folder to my external shortly before I killed the other machine, though. So I don't know if there's some kind of reference he'd need? Because if I used GoZ, and I'm pretty sure I did (hard to remember. It was a year ago), then the files that were saved temporarily during the go-ing process are gone-gone.
SO how do I give him this file with the custom morph for him to use?
Comments
Had you saved it as a morph asset? File>Save As>Support Assets>Morph Asset. If not then the scene file should be all that is needed for the custom sculpt.
I had not. I just sent him the scene file .duf and the "character preset" .duf . He said nothing was there. I've now gone and saved it as a morph asset and googled what happens next. I've sent it to him, but he's got himself offline so I won't know if it worked lol But thanks a lot for the help! I didn't know that was a thing.