Plane weird! (2d Plane interacting with figure strangely in view window)
Ok, see the screen shot...
For some reason in the view port, the plan is bi-secting the figure's hair.
the plane is no where near (relativly speaking) the figure, but you can see it's slicing thru the hair.
I've seen similar behavior a couple of times recently when using 2D planes.
Now, when I render, it's fine. The plane renders as it should, the hair as it should. But in the view (and this is at least with the prespective camera...not sure with a "real" camera) this happens).
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Screenshot_2015-01-24_02.17_.01_.png
1344 x 1022 - 1M
Comments
That is a product of the use of OpenGL by the viewport and transmaps; confusing and making positioning some things interesting, but nothing to worry about.