Shoes warping after saved as asset and reloaded
CaptJeebus
Posts: 21
I've modelled a shoe in Blender, exported as obj, imported to Daz.
Steps:
I set the foot position on my Gen 8 base model.
bake joint rotates
put the JCM's back
transfer utility with Gen 8 as current, and my shoe as default.
make sure to set my shoe back to high.
remove my foot position to flatten the shoe
bake rotations again
remove Gen8
export the shoe then re-import and wipe the JCMs again.
add Gen 8 back and fit, then put back the foot position
The issue occurs after I save as a figure/prop asset and then delete Gen 8 and start a new Gen 8 and use my prop to add my shoe back.
Before and After picture attached.
Halp.
YnAEWAw.png
761 x 640 - 207K
zFQtusN.png
723 x 651 - 227K
Post edited by CaptJeebus on
Comments
The mesh is very high res, could that be the problem?
Answer, yes the model was waaaaaaaaaaay too high poly. re-did it with lower poly and now it's perfect.
Learn something new every day.