Simple flat jpegs applied to primitives -- how?
I am new to DAZ Studio, haven't used Bryce or Hexagon at all, but need to create some simple flat shapes like playing cards, applied to flattened cube primitives (or otherwise "object-ized") to form part of a scene. I know jpegs can be used as backgrounds in Studio, but not how to apply them as textures to primitives. Do I need to UV-map these somehow (flat = flat!) or is there a simpler way to do it?
Comments
When you create a primitive it is already UVmapped with a default surface.
To further the answer,
to create the primitive:
click create in Daz, select new primitive
Select the shape you want
adjust it's scaling under pose & animate
then, to set a surface
have your primitive selected in the scene tab
go to Actors, Wardrobe & Props
Select surfaces and the edit tab
click the little downward triangle next to diffuse
select browse and choose the image you want to use on the image
Then near the bottom of that list where diffuse is, there's a spot for vertical and horizontal tiles and offsets you can adjust to hopefully place your texture how you want it.
In the Surface tab, choose editor.
have your primative selected.
click on Diffuse.
click the pulldown arrow for Diffuse Color.
Chose "Browse"....and in the file browse window, pick your jpg/png/etc.
Worked like a charm. It was tricky to see what went where on the cube, but once I figured out the tiling I easily got the whole image where I wanted it. Thanks!
A trick I've used to figure stuff like that is to load jpgs with specific color zones, like half red and blue, or just different flat colors, to figure out what goes where in 3d space., and then load the real image.
Great! I'll try that the next time I have to do one of these. (I'm sure there'll be quite a few.)