Render a 36 Frame Animation with Dforce Cloth Simulation
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Hello,
I have a very simple question for those who already have experience with Dforce and animations.
I am NOT talking about simulating clothing via the timeline.
It is about an animation, person moves from a to b and wears DForce clothes.
Question: Do I need to simulate each frame separately and then render the 36 frames individually or am I just not finding the switch to simulate and render the 36 frames of the timeline one after the other.
Thanks and greetings,
Michael
Comments
Yeah, you have to use Timeline Play Range to simulate the clothing, then render your animation to Image Series or a Movie (set in Render Type). You better set 0.5 or 1 in Initialization Time to make the clothing drape before moving.
Why would you not want to do a Playrange simulation here? It's the only way to have the frames be evolutions of each other - if you did each starting from zero to the final pose then there would be abrupt jumps in the clothing from frame to frame.
Hello, ok, I have now understood from your answers that I should set the Render Settings to Image Series and the Simulation Settings to Animated (Use Timeline Play Range).
When I start the simulation now, it looks good in the last frames and in the first as if it has not been simulated yet. What am I doing wrong?
Is it really so hard to use an aniblock with DForce clothes?
I have attached the image of frame 0 and frame 36.
Thank you
The clothing/hair have an initial status before simulation which do not really fit the character. So that's why I suggested you set a value to Initializaiton Time in the pane of Simulation Settings. It will make the clothing / hair drape to some extent before starting simulation at frame 0.
Pls take a look at the screenshots I cut from an animation I made before. You may see the difference with / without Initialization Time. I just used a value of 0.5, you could set 1 or 1.5 to make the clothing drape more. Pls give it a try.