Grooms with instructions added

WendyLuvsCatzWendyLuvsCatz Posts: 38,245
edited August 2021 in Unreal Discussion

I made a Groom in Blender
 

click to play Video

probably best to ask me about it on my video on YouTube, I can reply there laugh

I enabled comments with approval so I can weed out all the off topic crap I otherwise my Youtube videos are full of it.

I also found I can turn DAZ opacity mapped hairs into grooms

 

 

 

 

this is a huge breakthrough and really want to share my workflow with others 

will add more to this postheart

First DAZ Hairs

there are two choices I make, 

  1. NPC character for rendering cinematics (easiest)
  2. ThirdPersonPlayer (requires more steps)
  • For the first I choose a hair with a cap

(some don't have one and you will need to add one using the geometry editor to borrow one from another hair)

this is pretty much the same as the instructions given by Cinus but I will repeat in my own words

  • I line the centre of the head on the Y axis to 0,0,0 
  • remove any decorations first (may need to use geometry editor)
  • export an obj DAZ default settings
  • Import wavefront obj into Blkender (delete that cube first) default settings fine
  • click the hair, go into edit mode click in an empty space then on the hair cap and hit L to select it
  • go to mesh tap pick separate choose by selection
  • exit edit mode
  • select the cap, hold shift select the hair, in hair converter tab I usually do 20 segments longhairs, 10 short hair, click convert
  • in particle settings choose children interpolate choose a low number has to be the same for visible and render 2 mostly OK really scraggly ones may need up to10 but be wary as can be too big for Unreal, tick long hair if long
  • under render in particle settings hide emiter
  • export Alembic/abc
  • 1 for animated frames, 
  • check only selected, visible, hairs, particles and export
  • enable the 2 Groom plugins in Unreal and restart editor
  • import abc groom rotated 90 on X axis scaled -1 on Y axis
  • click on imported file and tick box for enable simulation under Physics and save
  • drop it in your scene on a character's head and drag it on them in the outliner and pick head from the heirachy that comes up

OK easy one out of the way laugh the next one I may need screenshots etc and the hairs you make yourself from scratch thats gonna be fun explainingcheeky tackle that later

meanwhile this is the tutorial I followed but to fit them to DAZ people need some more steps using DAZtoUnreal
 

in summary (will post steps) need a DTU rigged binding mesh to add in components and apply the same thirdperson player Blueprint to that also serves as a collider

Capture.JPG
1928 x 1056 - 163K
attach socket.jpg
3840 x 1167 - 714K
Post edited by WendyLuvsCatz on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,245
    edited August 2021

    OK ThirdPerson Player

    steps as above but you need to open the thirdperson character  viewport tab and add the groom as a component to the mesh there

    under socket choose head

    and looking in the map instead drag and rotate it around rather unintuitively using the Blueprint view transforms and ignoring whats in it's viewport cheeky
    a lot of Gimbal lock frustrations too!!!

    compile and save

    it will load on all your third person players (including the mannequin and I don't know an easy way around that blush like a gun or other accessory

    I am sure one can add events and stuff but I am too stupid, the smarter experienced ones who actually make games can add to this threadenlightened

    update, once saved you can adjust it more intuitively under conponent in the editor window when selected in the outliner

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,245

    scary video

    I will do the rigged binding for grooms tutorial when I can get better results than this blush

    my head hairs are not as mangy but my Blender Particle hair creation skills need honing

  • a video of a cat with a groom

    I will still do a tutorial if anyone interested but otherwise notdevil

  • EllessarrEllessarr Posts: 1,395

    i'm waiting for the tutorial!!!!!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,245
    edited September 2021

    OK will get onto it soon yes

    not today though as sadly my noisy neighbour is dominating the street with his driveway rap music right next to my lounge and Win10 computer.

    I am holed up the other side of the house (and can still hear it) on my Win7 that doesn't even support Blender Hair AFAIK
    (if it does I cannot do Shadowplay capture as no Nvidia card and OBS is very laggy on it)

    Post edited by WendyLuvsCatz on
Sign In or Register to comment.